Strength
10
 
Perception
7
 
Endurance
10
 
Charisma
3
 
Intelligence
10
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
57
 
Energy Weapons
41
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
21
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Bloody Mess
Comprehension
Cyborg
Demolition Expert (3)
Educated
Explorer
Fast Metabolism
Finesse
Intense Training (4)
Lawbringer
Life Giver
Little Leaguer (3)
Ninja
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Solar Powered
Strong Back
Superior Defender
Toughness
Warmonger
Level 1
ST 8 PE 5 EN 8 CH 1 IN 8 AG 1 LK 9
Melee Weapons, Medicine, and Science
Level 2
Melee Weapons +18 (61)
Little Leaguer
Level 3
Sneak +4 (13), Science +12 (50), Medicine +2 (40)
Little Leaguer
Level 4
Sneak +1 (14), Repair +17 (40)
Educated
Level 5
Lockpick +17 (34), Melee Weapons +4 (70)
Comprehension
Level 6
Repair +10 (50), Explosives +11 (38)
Toughness
Level 7
Explosives +21 (59)
Bloody Mess
Level 8
Sneak +20 (34), Explosives +1 (60)
Strong Back
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 9
Sneak +4 (50), Lockpick +4 (50), Science +13 (75), Medicine +1 (53)
Little Leaguer
Level 10
Sneak +22 (72)
Finesse
Level 11
Sneak +8 (80), Medicine +14 (69)
Intense Training (IN)
Level 12
Science +10 (87), Melee Weapons +13 (100)
Life Giver
Level 13
Medicine +23 (92)
Pyromaniac
Ant Might
Barkskin
Pitt Fighter
Power Armor Training
Superior Defender
Level 14
Lockpick +2 (52), Science +13 (100), Medicine +8 (100)
Adamantium Skeleton
Level 15
Lockpick +23 (75)
Cyborg
Level 16
Lockpick +23 (98)
Better Criticals
Level 17
Lockpick +2 (100), Repair +21 (85)
Fast Metabolism
Level 18
Repair +15 (100), Explosives +8 (85)
Lawbringer
Level 19
Speech +8 (29), Explosives +15 (100)
Demolition Expert
Level 20
Speech +23 (52)
Ninja
Level 21
Speech +23 (75)
Explorer
Level 22
Speech +23 (98)
Puppies!
Level 23
Speech +2 (100), Barter +21 (42)
Quantum Chemist
Level 24
Barter +23 (65)
Solar Powered
Level 25
Barter +23 (88)
Intense Training (EN)
Level 26
Sneak +11 (91), Barter +12 (100)
Warmonger
Level 27
Sneak +9 (100), Unarmed +14 (51)
Intense Training (PE)
Level 28
Unarmed +23 (74)
Demolition Expert
Level 29
Unarmed +23 (97)
Demolition Expert
Level 30
Unarmed +3 (100), Big Guns +20 (57)
Intense Training (CH)
FactorZeros, over 14 years ago:
I can see a different perk besides almost perfect for level 30. But intense training, a SPECIAL modifying perk, instead of it? Doesn't really make any sense to boost 1 stat up by 1 when you can put them all up to 9, and then get the bobbleheads for ten.
Would you like to comment? Sign up for new account, or sign in if you are already a member.