Strength
8
 
Perception
9
 
Endurance
9
 
Charisma
2
 
Intelligence
4
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
280
 
Critical Chance
13%
 
Dmg Resist
15%
 
Hit Points
470
 
Melee Damage
4.0
 
Skill Points
17
 
Barter
58
 
Big Guns
58
 
Energy Weapons
58
 
Explosives
58
 
Lockpick
58
 
Medicine
59
 
Melee Weapons
59
 
Repair
59
 
Science
59
 
Small Guns
59
 
Sneak
60
 
Speech
59
 
Unarmed
59
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Covert Ops
Educated
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Light Step
Mister Sandman
Power Armor Training
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 7 EN 8 CH 1 IN 3 AG 9 LK 7
Barter, Speech, Medicine
Ant Sight
Covert Ops
Level 2
Repair +13 (25)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Science +14 (41)
Intense Training (ST)
Barkskin
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 4
Melee Weapons +14 (46)
Educated
Level 5
Barter +15 (50), Big Guns +2 (36)
Comprehension
Level 6
Energy Weapons +3 (37), Big Guns +14 (50)
Bloody Mess
Level 7
Energy Weapons +13 (50), Explosives +4 (38)
Toughness
Level 8
Lockpick +5 (42), Explosives +12 (50)
Strong Back
Level 9
Lockpick +8 (50), Medicine +9 (48)
Fortune Finder
Level 10
Repair +11 (48), Melee Weapons +4 (50), Medicine +2 (50)
Finesse
Level 11
Small Guns +6 (45), Repair +2 (50), Science +9 (50)
Commando
Level 12
Small Guns +5 (50), Sneak +12 (48)
Sniper
Level 13
Speech +15 (50), Sneak +2 (50)
Fast Metabolism
Level 14
Unarmed +16 (50), Speech +1 (51)
Silent Running
Level 15
Small Guns +1 (51), Energy Weapons +2 (52), Lockpick +2 (52), Unarmed +1 (51), Repair +1 (51), Explosives +2 (52), Barter +2 (52), Science +1 (51), Melee Weapons +1 (51), Big Guns +2 (52), Medicine +2 (52)
Mister Sandman
Level 16
Small Guns +2 (53), Energy Weapons +1 (53), Lockpick +1 (53), Unarmed +2 (53), Speech +2 (53), Repair +2 (53), Explosives +1 (53), Science +2 (53), Melee Weapons +2 (53), Big Guns +1 (53), Medicine +1 (53)
Better Criticals
Level 17
Small Guns +2 (55), Energy Weapons +1 (54), Lockpick +1 (54), Unarmed +2 (55), Speech +2 (55), Repair +1 (54), Explosives +1 (54), Barter +2 (54), Science +2 (55), Melee Weapons +1 (54), Big Guns +1 (54), Medicine +1 (54)
Action Boy/Girl
Level 18
Energy Weapons +2 (56), Lockpick +2 (56), Repair +2 (56), Explosives +2 (56), Barter +2 (56), Science +1 (56), Melee Weapons +2 (56), Big Guns +2 (56), Medicine +2 (56)
Rad Resistance
Level 19
Small Guns +2 (57), Energy Weapons +1 (57), Lockpick +1 (57), Unarmed +2 (57), Speech +2 (57), Repair +1 (57), Explosives +1 (57), Barter +2 (58), Science +1 (57), Melee Weapons +1 (57), Big Guns +2 (58), Medicine +1 (57)
Light Step
Level 20
Small Guns +2 (59), Energy Weapons +1 (58), Lockpick +1 (58), Unarmed +2 (59), Speech +2 (59), Repair +2 (59), Explosives +1 (58), Science +2 (59), Melee Weapons +2 (59), Medicine +2 (59)
Grim Reaper's Sprint
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