Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
92
 
Big Guns
90
 
Energy Weapons
90
 
Explosives
90
 
Lockpick
100
 
Medicine
83
 
Melee Weapons
90
 
Repair
82
 
Science
100
 
Small Guns
90
 
Sneak
100
 
Speech
82
 
Unarmed
88
 
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Might
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Daddy's Boy/Girl (2)
Educated
Entomologist
Explorer
Fast Metabolism
Lady Killer/Black Widow
Life Giver
Master Trader
Mysterious Stranger
No Weaknesses
Puppies!
Quantum Chemist
Robotics Expert
Strong Back
Swift Learner (2)
Tag!
Toughness
Warmonger
Level 1
ST 5 PE 1 EN 6 CH 9 IN 9 AG 1 LK 9
Speech, Explosives, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +1 (10), Small Guns +1 (10), Energy Weapons +1 (10), Lockpick +1 (25), Unarmed +1 (20), Speech +10 (50), Explosives +1 (25), Melee Weapons +3 (20)
Swift Learner
Level 3
Barter +3 (28), Medicine +15 (50), Big Guns +1 (20)
Swift Learner
Level 4
Lockpick +17 (42), Barter +2 (30)
Educated
Level 5
Lockpick +8 (50), Barter +14 (44)
Comprehension
Level 6
Barter +6 (50), Big Guns +16 (36)
Lady Killer/Black Widow
Level 7
Energy Weapons +8 (18), Big Guns +14 (50)
Child at Heart
Level 8
Energy Weapons +22 (40)
Strong Back
Level 9
Energy Weapons +10 (50), Explosives +12 (37)
Daddy's Boy/Girl
Level 10
Explosives +13 (50), Melee Weapons +9 (29)
Mysterious Stranger
Level 11
Repair +1 (26), Melee Weapons +21 (50)
Animal Friend
Level 12
Repair +22 (48)
Life Giver
Level 13
Repair +2 (50), Science +20 (50)
Animal Friend
Level 14
Small Guns +22 (32)
Adamantium Skeleton
Level 15
Sneak +4 (14), Small Guns +18 (50)
Fast Metabolism
Level 16
Sneak +22 (36)
Tag! (Unarmed)
Level 17
Sneak +14 (50), Unarmed +8 (43)
Entomologist (Unarmed)
Level 18
Unarmed +7 (50), Science +10 (60), Medicine +5 (60)
Cyborg (Unarmed)
Level 19
Speech +10 (60), Barter +10 (60), Melee Weapons +2 (52)
Master Trader (Unarmed)
Level 20
Explosives +4 (54), Melee Weapons +8 (60), Big Guns +10 (60)
Explorer (Unarmed)
Level 21
Lockpick +10 (60), Repair +6 (56), Explosives +6 (60)
Robotics Expert (Unarmed)
Level 22
Sneak +8 (58), Small Guns +10 (60), Repair +4 (60)
Puppies! (Unarmed)
Level 23
Sneak +2 (60), Unarmed +10 (60), Speech +10 (70)
Toughness (Unarmed)
Level 24
Sneak +10 (78), Small Guns +2 (70), Unarmed +10 (70)
No Weaknesses (Unarmed)
Level 25
Sneak +2 (80), Repair +10 (70), Science +10 (70)
Quantum Chemist (Unarmed)
Level 26
Energy Weapons +2 (70), Lockpick +2 (70), Explosives +2 (70), Barter +6 (66), Big Guns +10 (70)
Warmonger (Unarmed)
Level 27
Barter +4 (70), Melee Weapons +8 (68), Medicine +10 (70)
Concentrated Fire (Unarmed)
Level 28
Lockpick +10 (80), Barter +10 (80), Melee Weapons +2 (70)
Commando (Unarmed)
Level 29
Lockpick +20 (100), Science +2 (77)
Daddy's Boy/Girl (Unarmed)
Level 30
Science +22 (99)
Almost Perfect (Unarmed)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
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