Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
9
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
19
 
Barter
86
 
Big Guns
74
 
Energy Weapons
76
 
Explosives
74
 
Lockpick
76
 
Medicine
78
 
Melee Weapons
80
 
Repair
76
 
Science
94
 
Small Guns
79
 
Sneak
84
 
Speech
80
 
Unarmed
70
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (2)
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (9)
Light Step
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Puppies!
Quantum Chemist
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 1 IN 5 AG 6 LK 7
Explosives, Lockpick, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +3 (36), Lockpick +3 (51), Repair +2 (46), Explosives +3 (51), Melee Weapons +3 (36), Medicine +2 (31)
Intense Training (LK)
Level 3
Speech +9 (30), Barter +6 (27), Science +1 (30)
Intense Training (AG)
Level 4
Sneak +7 (40), Small Guns +6 (39), Barter +3 (30)
Comprehension
Level 5
Small Guns +1 (42), Science +10 (40), Medicine +5 (36)
Intense Training (AG)
Level 6
Energy Weapons +4 (40), Melee Weapons +4 (40), Medicine +4 (40), Big Guns +4 (37)
Gunslinger
Level 7
Sneak +8 (50), Small Guns +8 (50)
Demolition Expert
Level 8
Energy Weapons +2 (42), Repair +4 (50), Science +10 (50)
Commando
Level 9
Energy Weapons +8 (50), Big Guns +8 (47)
Intense Training (EN)
Level 10
Barter +3 (33), Medicine +10 (50), Big Guns +3 (50)
Finesse
Level 11
Barter +16 (49)
Intense Training (AG)
Level 12
Unarmed +15 (50), Barter +1 (50)
Sniper
Level 13
Speech +16 (46)
Silent Running
Level 14
Unarmed +1 (51), Speech +5 (51), Repair +1 (51), Science +1 (51), Melee Weapons +8 (48)
Light Step
Level 15
Energy Weapons +2 (52), Lockpick +1 (52), Repair +1 (52), Explosives +1 (52), Barter +2 (52), Science +1 (52), Melee Weapons +4 (54), Medicine +2 (52), Big Guns +2 (52)
Intense Training (ST)
Level 16
Small Guns +1 (53), Energy Weapons +2 (54), Lockpick +1 (53), Unarmed +2 (53), Speech +2 (53), Repair +1 (53), Explosives +1 (53), Barter +2 (54), Science +1 (53), Medicine +1 (53), Big Guns +2 (54)
Action Boy/Girl
Level 17
Small Guns +1 (54), Energy Weapons +1 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +1 (54), Repair +2 (55), Explosives +2 (55), Barter +1 (55), Science +1 (54), Melee Weapons +1 (55), Medicine +2 (55), Big Guns +1 (55)
Better Criticals
Level 18
Small Guns +2 (56), Energy Weapons +1 (58), Lockpick +1 (58), Unarmed +2 (56), Speech +2 (56), Repair +1 (56), Explosives +1 (58), Barter +1 (56), Science +2 (56), Melee Weapons +1 (56), Medicine +1 (56), Big Guns +1 (56)
Intense Training (PE)
Level 19
Small Guns +2 (58), Unarmed +1 (57), Speech +1 (57), Repair +2 (58), Barter +2 (58), Science +2 (58), Melee Weapons +2 (58), Medicine +2 (58), Big Guns +2 (58)
Intense Training (PE)
Level 20
Small Guns +1 (59), Unarmed +2 (59), Speech +2 (59), Repair +2 (60), Barter +2 (60), Science +1 (59), Melee Weapons +2 (60), Medicine +2 (60), Big Guns +2 (60)
Grim Reaper's Sprint
Level 21
Small Guns +2 (61), Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +2 (63), Speech +2 (61), Repair +1 (61), Explosives +1 (61), Barter +1 (61), Science +2 (61), Melee Weapons +1 (61), Medicine +1 (61), Big Guns +1 (63)
Intense Training (EN)
Level 22
Small Guns +1 (62), Energy Weapons +2 (63), Lockpick +2 (63), Speech +1 (62), Repair +1 (62), Explosives +2 (63), Barter +2 (63), Science +1 (62), Melee Weapons +2 (63), Medicine +2 (63)
Puppies!
Level 23
Sneak +2 (64), Small Guns +2 (64), Energy Weapons +1 (74), Lockpick +1 (64), Speech +1 (63), Repair +2 (64), Explosives +1 (64), Barter +1 (64), Science +2 (64), Melee Weapons +1 (64), Medicine +1 (64), Big Guns +1 (64)
Cyborg
Level 24
Sneak +1 (65), Small Guns +1 (65), Lockpick +1 (65), Unarmed +2 (65), Speech +2 (71), Repair +1 (65), Explosives +1 (65), Barter +2 (72), Science +1 (65), Melee Weapons +1 (65), Medicine +1 (65), Big Guns +2 (66)
No Weaknesses
Level 25
Sneak +1 (66), Small Guns +1 (66), Lockpick +2 (67), Unarmed +1 (66), Repair +2 (67), Explosives +2 (67), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67), Big Guns +1 (67)
Strong Back
Level 26
Lockpick +3 (70), Repair +1 (68), Explosives +3 (70), Melee Weapons +3 (70), Medicine +3 (70), Big Guns +3 (70)
Nerves of Steel
Level 27
Sneak +4 (70), Small Guns +4 (70), Energy Weapons +1 (75), Unarmed +2 (68), Repair +2 (70), Science +3 (70)
Quantum Chemist
Level 28
Energy Weapons +1 (76), Lockpick +2 (72), Unarmed +2 (70), Speech +1 (72), Explosives +2 (72), Barter +2 (74), Melee Weapons +2 (72), Medicine +2 (72), Big Guns +2 (72)
Rad Absorption
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Ant Might
Barkskin
Booster Shot
Covert Ops
Auto Expert
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Superior Defender
Hematophage
Level 29
Sneak +14 (84), Small Guns +1 (74), Science +1 (84)
Demolition Expert
Level 30
Small Guns +3 (77), Lockpick +1 (76), Explosives +2 (74), Barter +2 (84), Melee Weapons +6 (80), Big Guns +2 (74)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Guns and Bullets => Small Guns +2 (79)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
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