Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
3
 
Intelligence
4
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
240
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
4.5
 
Skill Points
14
 
Barter
10
 
Big Guns
22
 
Energy Weapons
22
 
Explosives
22
 
Lockpick
37
 
Medicine
40
 
Melee Weapons
22
 
Repair
30
 
Science
24
 
Small Guns
14
 
Sneak
14
 
Speech
10
 
Unarmed
22
 
Intense Training (2)
Level 1
ST 9 PE 9 EN 9 CH 3 IN 4 AG 3 LK 3
Lockpick, Medicine, and Repair
Level 2
Repair +3 (30), Science +8 (20), Medicine +3 (30)
Intense Training (AG)
Level 3
Science +4 (24), Medicine +10 (40)
Intense Training (AG)
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