Strength
6
 
Perception
10
 
Endurance
7
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
4
 
Action Points
85
 
Carry Weight
210
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
460
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
59
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
26
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
42
 
Unarmed
28
 
Ant Might
Child at Heart
Commando
Comprehension
Concentrated Fire
Covert Ops
Daddy's Boy/Girl (2)
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Intense Training (4)
Quantum Chemist
Scoundrel (3)
Silent Running
Tag!
Level 1
ST 4 PE 8 EN 5 CH 3 IN 9 AG 8 LK 3
Repair, Small Guns, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 2
Lockpick +10 (45), Science +10 (47)
Intense Training (AG)
Level 3
Energy Weapons +10 (44), Explosives +10 (44)
Intense Training (PE)
Level 4
Sneak +5 (54), Small Guns +5 (57), Repair +5 (54), Science +5 (52)
Intense Training (CH)
Level 5
Energy Weapons +5 (49), Lockpick +5 (52), Explosives +5 (49), Big Guns +5 (31)
Educated
Level 6
Sneak +3 (57), Energy Weapons +5 (54), Repair +5 (64), Explosives +5 (54), Science +5 (57)
Gun Nut
Level 7
Sneak +5 (62), Small Guns +5 (72), Lockpick +3 (55), Repair +5 (74), Science +5 (62)
Gun Nut
Level 8
Small Guns +1 (78), Energy Weapons +5 (59), Lockpick +5 (60), Repair +1 (80), Explosives +5 (59), Science +1 (63), Big Guns +5 (36)
Gun Nut
Level 9
Sneak +8 (70), Energy Weapons +2 (61), Lockpick +3 (63), Explosives +3 (62), Science +7 (70)
Child at Heart
Level 10
Energy Weapons +9 (70), Lockpick +7 (70), Explosives +7 (69)
Finesse
Level 11
Sneak +5 (75), Small Guns +5 (83), Energy Weapons +2 (72), Lockpick +3 (73), Explosives +3 (72), Science +5 (75)
Commando
Level 12
Sneak +3 (88), Energy Weapons +6 (78), Lockpick +6 (79), Explosives +6 (78), Science +2 (77)
Silent Running
Level 13
Sneak +2 (90), Small Guns +7 (90), Repair +1 (81), Science +13 (95)
Daddy's Boy/Girl
Level 14
Energy Weapons +8 (86), Lockpick +7 (86), Explosives +8 (86)
Daddy's Boy/Girl
Level 15
Sneak +10 (100), Small Guns +10 (100), Repair +3 (84)
Comprehension
Level 16
Energy Weapons +8 (94), Lockpick +7 (93), Explosives +8 (94)
Tag! (Barter)
Level 17
Energy Weapons +6 (100), Lockpick +7 (100), Repair +4 (88), Explosives +6 (100)
Scoundrel (Barter)
Level 18
Repair +12 (100), Barter +5 (49), Big Guns +6 (42)
Concentrated Fire (Barter)
Level 19
Medicine +12 (56), Big Guns +11 (53)
Scoundrel (Barter)
Level 20
Medicine +11 (67), Big Guns +12 (65)
Scoundrel (Barter)
Level 21
Medicine +13 (80), Big Guns +10 (75)
Grim Reaper's Sprint (Barter)
Level 22
Medicine +10 (90), Big Guns +13 (90)
Intense Training (EN)
Level 23
Speech +3 (42), Medicine +10 (100), Big Guns +10 (100)
Quantum Chemist (Barter)
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