Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
13%
 
Dmg Resist
28%
 
Hit Points
510
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
44
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Nuclear Anomaly
Pitt Fighter
Power Armor Training
Punga Power!
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Energy Weapons, Small Guns, and Speech
Level 2
Sneak +7 (30), Small Guns +12 (50)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Speech +20 (43)
Intense Training (LK)
Level 4
Lockpick +9 (25), Speech +7 (50), Science +4 (30)
Educated
Level 5
Small Guns +9 (60), Repair +4 (30), Science +10 (40)
Entomologist
Ant Sight
Power Armor Training
Level 6
Lockpick +13 (40), Science +10 (50)
Comprehension
Bobblehead (Agility)
Level 7
Small Guns +8 (70), Speech +15 (65)
Toughness
Level 8
Sneak +17 (50), Lockpick +6 (46)
Strong Back
Level 9
Energy Weapons +7 (40), Lockpick +4 (50), Explosives +2 (20), Barter +2 (10), Medicine +4 (30), Big Guns +4 (20)
Bloody Mess
Level 10
Energy Weapons +10 (50), Repair +10 (40), Medicine +3 (33)
Nerd Rage!
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Level 11
Sneak +10 (70), Speech +13 (88)
Finesse
Paradise Lost => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Covert Ops
Barkskin
Level 12
Lockpick +2 (65), Science +4 (67), Medicine +17 (60)
Silent Running
Level 13
Small Guns +7 (90), Lockpick +8 (73), Science +8 (75)
Mysterious Stranger
Level 14
Energy Weapons +20 (90), Lockpick +3 (76)
Cyborg
Auto Expert
Booster Shot
Xenotech Expert
Ghoul Ecology
Punga Power!
Hematophage
Pitt Fighter
Rad Regeneration
Superior Defender
Wired Reflexes
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Level 15
Small Guns +4 (100), Energy Weapons +4 (100), Science +15 (90)
Chemist
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Level 16
Sneak +10 (100), Lockpick +13 (89)
Better Criticals
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Level 17
Lockpick +1 (100), Medicine +22 (82)
Chem Resistant
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Level 18
Repair +17 (67), Medicine +6 (100)
Concentrated Fire
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Level 19
Repair +23 (100)
Action Boy/Girl
Tales of a Junktown Jerky Vendor => Barter +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (24)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Bobblehead (Perception)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Luck)
Level 20
Barter +23 (55)
Grim Reaper's Sprint
Level 21
Barter +23 (93)
Tag! (Barter)
Level 22
Barter +7 (100), Big Guns +16 (48)
Quantum Chemist
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Level 23
Big Guns +23 (77)
Adamantium Skeleton
Level 24
Big Guns +23 (100)
Gunslinger
Level 25
Explosives +23 (55)
Commando
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Level 26
Explosives +23 (84)
Warmonger
Level 27
Explosives +16 (100), Melee Weapons +7 (35)
Nerves of Steel
Grognak the Barbarian => Melee Weapons +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (41)
Pugilism Illustrated => Unarmed +2 (30)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Level 28
Melee Weapons +23 (64)
Sniper
Level 29
Melee Weapons +23 (87)
Fast Metabolism
Level 30
Unarmed +10 (44), Melee Weapons +13 (100)
Nuclear Anomaly
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