Level 1
ST 6 PE 4 EN 6 CH 3 IN 9 AG 6 LK 6
Small Guns, Big Guns, and Repair
Level 2
Small Guns +3 (35), Lockpick +12 (25), Repair +2 (40), Big Guns +2 (34)
Lady Killer/Black Widow
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Lockpick +10 (35), Repair +2 (44), Explosives +7 (20), Big Guns +1 (35)
Intense Training (CH)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Speech)
Level 4
Small Guns +2 (40), Energy Weapons +1 (15), Lockpick +4 (40), Unarmed +2 (20), Speech +1 (25), Explosives +1 (22), Barter +1 (15), Science +4 (30), Medicine +4 (40)
Educated
Bobblehead (Perception)
Level 5
Energy Weapons +3 (20), Lockpick +8 (50), Explosives +1 (25), Science +10 (40), Big Guns +1 (37)
Entomologist
Rad Regeneration
Level 6
Sneak +10 (30), Small Guns +5 (45), Explosives +5 (30), Big Guns +3 (40)
Bloody Mess
Bobblehead (Small Guns)
Level 7
Sneak +3 (33), Explosives +10 (40), Big Guns +10 (50)
Toughness
Level 8
Sneak +2 (35), Small Guns +5 (60), Speech +1 (26), Repair +5 (60), Explosives +5 (45), Big Guns +5 (55)
Strong Back
Ant Might
Level 9
Lockpick +15 (65), Speech +4 (30), Explosives +1 (46), Melee Weapons +3 (25)
Size Matters
Level 10
Small Guns +9 (69), Lockpick +10 (75), Explosives +4 (50)
Scrounger
Bobblehead (Sneak)
Level 11
Sneak +15 (60), Small Guns +1 (70), Energy Weapons +5 (25), Barter +2 (17)
Mister Sandman
Level 12
Small Guns +5 (75), Energy Weapons +5 (30), Explosives +5 (55), Barter +3 (20), Big Guns +5 (75)
Silent Running
Level 13
Energy Weapons +5 (35), Lockpick +3 (78), Explosives +5 (60), Science +10 (50)
Pyromaniac
Level 14
Lockpick +22 (100), Big Guns +1 (76)
Mysterious Stranger
Wired Reflexes
Power Armor Training
Hematophage
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Lockpick)
Level 15
Small Guns +5 (80), Speech +1 (33), Barter +3 (35), Medicine +10 (50), Big Guns +4 (90)
Comprehension
Level 16
Energy Weapons +1 (51), Speech +2 (35), Science +10 (60), Medicine +10 (60)
Tag! (Energy Weapons)
Level 17
Small Guns +5 (85), Energy Weapons +3 (54), Repair +15 (75)
Action Boy/Girl (Energy Weapons)
Level 18
Small Guns +2 (87), Energy Weapons +6 (70), Repair +15 (90)
Cyborg (Energy Weapons)
Level 19
Small Guns +3 (90), Energy Weapons +10 (80), Big Guns +10 (100)
Lawbringer (Energy Weapons)
Level 20
Sneak +10 (80), Small Guns +10 (100), Barter +3 (38)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Energy Weapons +10 (90), Speech +1 (36), Repair +10 (100), Barter +2 (40)
Explorer (Energy Weapons)
Bobblehead (Unarmed)
Bobblehead (Endurance)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Level 22
Sneak +1 (81), Unarmed +3 (35), Speech +4 (40), Explosives +5 (75), Barter +5 (45), Science +5 (75)
Quantum Chemist (Energy Weapons)
Level 23
Sneak +19 (100), Barter +4 (49)
Puppies! (Energy Weapons)
Level 24
Speech +6 (46), Barter +1 (50), Science +16 (91)
Robotics Expert (Energy Weapons)
Level 25
Unarmed +10 (45), Speech +4 (50), Science +9 (100)
Life Giver (Energy Weapons)
Level 26
Unarmed +5 (50), Melee Weapons +15 (50), Medicine +3 (63)
Warmonger (Energy Weapons)
Level 27
Unarmed +1 (51), Speech +5 (55), Explosives +5 (80), Barter +10 (60), Medicine +2 (65)
Nerves of Steel (Energy Weapons)
Level 28
Unarmed +4 (55), Explosives +10 (90), Barter +4 (64), Melee Weapons +5 (55)
Party Boy/Girl (Energy Weapons)
Level 29
Unarmed +2 (57), Speech +5 (60), Explosives +10 (100), Barter +1 (65), Melee Weapons +5 (60)
Rad Absorption (Energy Weapons)
Level 30
Unarmed +3 (65), Speech +10 (79), Barter +5 (79), Medicine +5 (71)
Almost Perfect (Energy Weapons)