Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (4)
Nerves of Steel
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Rad Absorption
Rad Regeneration
Rad Tolerance
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 6 PE 7 EN 7 CH 1 IN 8 AG 6 LK 5
Repair, Small Guns, and Lockpick
Tumblers Today => Lockpick +1 (35)
Dean's Electronics => Repair +1 (37)
Covert Ops
Ant Sight
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Repair)
Dean's Electronics => Repair +1 (50)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Unarmed)
Chinese Army: Special Ops Training Manual => Sneak +1 (30)
Level 2
Small Guns +3 (50), Energy Weapons +2 (35), Lockpick +3 (55), Speech +1 (20), Repair +5 (55), Barter +1 (20), Big Guns +4 (35)
Intense Training (ST)
Barkskin
Dean's Electronics => Repair +1 (56)
Pitt Fighter
Level 3
Small Guns +3 (54), Lockpick +4 (60), Repair +3 (60), Explosives +1 (35), Barter +4 (25), Big Guns +4 (40)
Intense Training (LK)
Power Armor Training
Level 4
Sneak +3 (34), Small Guns +6 (60), Lockpick +10 (70)
Comprehension
Big Book of Science => Science +2 (39)
Big Book of Science => Science +2 (41)
Duck and Cover! => Explosives +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
Nikola Tesla and You => Energy Weapons +2 (38)
Paradise Lost => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Booster Shot
Auto Expert
Wired Reflexes
Hematophage
Dream Crusher
Rad Regeneration
Level 5
Energy Weapons +2 (40), Science +9 (50), Big Guns +8 (50)
Educated
Big Book of Science => Science +2 (52)
Guns and Bullets => Small Guns +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (36)
Level 6
Sneak +4 (40), Small Guns +8 (70), Repair +10 (70)
Toughness
Guns and Bullets => Small Guns +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Pugilism Illustrated => Unarmed +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Level 7
Small Guns +2 (74), Energy Weapons +10 (50), Lockpick +5 (75), Repair +5 (75)
Bloody Mess
Dean's Electronics => Repair +2 (77)
Level 8
Small Guns +1 (75), Unarmed +1 (35), Repair +3 (80), Explosives +3 (40), Barter +4 (35), Science +3 (55), Melee Weapons +3 (35), Medicine +4 (40)
Commando
Level 9
Sneak +7 (47), Barter +15 (50)
Strong Back
Duck and Cover! => Explosives +2 (42)
Tumblers Today => Lockpick +2 (77)
Guns and Bullets => Small Guns +2 (77)
Level 10
Sneak +3 (50), Small Guns +3 (80), Energy Weapons +3 (53), Lockpick +3 (80), Big Guns +10 (60)
Finesse
Level 11
Energy Weapons +2 (55), Lockpick +20 (100)
Intense Training (AG)
Level 12
Repair +20 (100), Science +2 (57)
Silent Running
Level 13
Small Guns +18 (100), Explosives +1 (43), Science +3 (60)
Sniper
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Grognak the Barbarian => Melee Weapons +2 (37)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Level 14
Science +22 (100)
Adamantium Skeleton
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Level 15
Energy Weapons +3 (68), Explosives +4 (65), Medicine +10 (60), Big Guns +5 (65)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Level 16
Barter +12 (62), Big Guns +10 (75)
Action Boy/Girl
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 17
Sneak +4 (80), Energy Weapons +7 (75), Speech +1 (30), Barter +7 (69), Melee Weapons +3 (40)
Better Criticals
Level 18
Sneak +20 (100), Barter +2 (71)
Concentrated Fire
Level 19
Big Guns +22 (97)
Pyromaniac
Level 20
Barter +19 (90), Big Guns +3 (100)
Grim Reaper's Sprint
Grognak the Barbarian => Melee Weapons +2 (42)
Level 21
Energy Weapons +4 (79), Melee Weapons +18 (60)
Explorer
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Duck and Cover! => Explosives +2 (67)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Grognak the Barbarian => Melee Weapons +2 (78)
Grognak the Barbarian => Melee Weapons +2 (80)
Level 22
Speech +3 (33), Explosives +3 (70), Barter +10 (100), Medicine +6 (70)
Puppies!
Lying, Congressional Style => Speech +2 (35)
Level 23
Medicine +22 (92)
Ninja
Level 24
Speech +14 (55), Medicine +8 (100)
No Weaknesses
Level 25
Explosives +2 (72), Melee Weapons +20 (100)
Intense Training (LK)
Level 26
Explosives +22 (94)
Warmonger
Level 27
Speech +16 (71), Explosives +6 (100)
Nerves of Steel
Level 28
Speech +22 (93)
Rad Absorption
Level 29
Unarmed +15 (50), Speech +7 (100)
Rad Tolerance
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Level 30
Unarmed +22 (100)
Almost Perfect
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