Strength
10
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
5
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
300
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
270
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
35
 
Big Guns
30
 
Energy Weapons
30
 
Explosives
30
 
Lockpick
30
 
Medicine
30
 
Melee Weapons
30
 
Repair
30
 
Science
28
 
Small Guns
30
 
Sneak
27
 
Speech
30
 
Unarmed
27
 
Comprehension
Educated
Gun Nut
Scoundrel
Strong Back
Swift Learner
Toughness
Level 1
ST 10 PE 5 EN 5 CH 5 IN 5 AG 5 LK 5
Barter, Energy Weapons, and Lockpick
Level 2
Explosives +15 (30)
Gun Nut
Level 3
Small Guns +10 (30), Big Guns +5 (20)
Swift Learner
Level 4
Repair +5 (25), Melee Weapons +5 (30), Medicine +5 (20)
Educated
Level 5
Sneak +1 (16), Unarmed +1 (16), Speech +1 (21), Repair +5 (30), Big Guns +10 (30)
Scoundrel
Level 6
Sneak +4 (20), Unarmed +4 (20), Speech +5 (26), Science +5 (20)
Comprehension
Level 7
Unarmed +4 (24), Speech +4 (30), Medicine +10 (30)
Toughness
Level 8
Sneak +7 (27), Unarmed +3 (27), Science +8 (28)
Strong Back
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