Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
27
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
87
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
27
 
Almost Perfect
Better Criticals
Bloody Mess
Commando
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Life Giver
Little Leaguer (2)
Night Person
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Tolerance
Size Matters (3)
Sniper
Solar Powered
Swift Learner (3)
Tag!
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 10 AG 6 LK 7
Small Guns, Explosives, and Sneak
Level 2
Small Guns +20 (53)
Swift Learner
Level 3
Small Guns +20 (73)
Swift Learner
Level 4
Small Guns +20 (93)
Educated
Level 5
Small Guns +7 (100), Repair +16 (42)
Swift Learner
Level 6
Lockpick +11 (29), Repair +8 (50), Science +4 (30)
Toughness
Level 7
Sneak +2 (35), Lockpick +11 (40), Science +10 (40)
Intense Training (LK)
Level 8
Sneak +3 (38), Lockpick +15 (55), Repair +5 (55)
Commando
Level 9
Sneak +3 (41), Lockpick +10 (65), Repair +10 (65)
Size Matters
Level 10
Sneak +3 (44), Science +20 (60)
Size Matters
Level 11
Lockpick +6 (71), Repair +6 (71), Science +11 (71)
Size Matters
Level 12
Sneak +1 (45), Lockpick +14 (85), Repair +4 (75), Science +4 (75)
Life Giver
Level 13
Sneak +3 (49), Lockpick +15 (100), Science +5 (81)
Intense Training (LK)
Level 14
Repair +4 (80), Science +19 (100)
Gunslinger
Level 15
Sneak +3 (52), Repair +20 (100)
Intense Training (EN)
Level 16
Medicine +23 (50)
Tag! (Energy Weapons)
Level 17
Sneak +13 (65), Medicine +10 (60)
Cyborg (Energy Weapons)
Level 18
Sneak +3 (68), Energy Weapons +16 (60), Big Guns +4 (70)
Better Criticals (Energy Weapons)
Level 19
Sneak +3 (71), Energy Weapons +15 (75), Big Guns +5 (75)
Sniper (Energy Weapons)
Level 20
Sneak +3 (74), Energy Weapons +10 (85), Big Guns +10 (85)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Sneak +3 (77), Energy Weapons +15 (100), Big Guns +5 (90)
Solar Powered (Energy Weapons)
Level 22
Sneak +13 (90), Big Guns +10 (100)
Quantum Chemist (Energy Weapons)
Level 23
Sneak +10 (100), Speech +13 (22)
Night Person (Energy Weapons)
Level 24
Speech +23 (45)
Finesse (Energy Weapons)
Level 25
Speech +23 (68)
Bloody Mess (Energy Weapons)
Level 26
Speech +23 (91)
Rad Tolerance (Energy Weapons)
Level 27
Speech +9 (100), Explosives +14 (53)
Little Leaguer (Energy Weapons)
Level 28
Explosives +23 (76)
Rad Absorption (Energy Weapons)
Level 29
Explosives +19 (100), Medicine +4 (64)
Little Leaguer (Energy Weapons)
Level 30
Medicine +23 (87)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Wired Reflexes
Rad Regeneration
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