Strength
6
 
Perception
5
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.0
 
Skill Points
18
 
Barter
7
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
40
 
Medicine
21
 
Melee Weapons
17
 
Repair
45
 
Science
25
 
Small Guns
41
 
Sneak
21
 
Speech
7
 
Unarmed
19
 
Gun Nut
Level 1
ST 6 PE 5 EN 7 CH 1 IN 8 AG 8 LK 5
Small Guns, Lockpick, and Repair
Level 2
Lockpick +10 (40), Repair +4 (45), Science +4 (25)
Gun Nut
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