Strength
6
 
Perception
8
 
Endurance
8
 
Charisma
2
 
Intelligence
10
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
8%
 
Hit Points
380
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
60
 
Big Guns
60
 
Energy Weapons
72
 
Explosives
66
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
50
 
Repair
80
 
Science
73
 
Small Guns
100
 
Sneak
91
 
Speech
56
 
Unarmed
50
 
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Dream Crusher
Educated
Gun Nut (3)
Hematophage
Intense Training
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Swift Learner (2)
Thief (3)
Wired Reflexes
Level 1
ST 4 PE 6 EN 7 CH 1 IN 9 AG 7 LK 6
Lockpick, Repair, and Small Guns
Level 2
Lockpick +6 (38), Speech +3 (10), Repair +7 (45), Barter +3 (10)
Swift Learner
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 3
Sneak +8 (40), Small Guns +3 (50), Lockpick +9 (60)
Swift Learner
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +1 (40)
Big Book of Science => Science +1 (41)
Level 4
Sneak +1 (41), Small Guns +7 (60), Energy Weapons +10 (40), Repair +2 (60)
Educated
Level 5
Sneak +4 (45), Speech +7 (30), Explosives +3 (33), Medicine +9 (45)
Gun Nut
Level 6
Sneak +5 (50), Energy Weapons +5 (45), Explosives +7 (40), Science +1 (42), Medicine +5 (50)
Gun Nut
Level 7
Speech +5 (35), Explosives +10 (50), Science +3 (45), Big Guns +5 (37)
Comprehension
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Big Book of Science => Science +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (72)
Duck and Cover! => Explosives +2 (52)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Paradise Lost => Speech +2 (37)
Nikola Tesla and You => Energy Weapons +2 (47)
Lying, Congressional Style => Speech +2 (39)
Guns and Bullets => Small Guns +2 (72)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Duck and Cover! => Explosives +2 (54)
Dean's Electronics => Repair +2 (74)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Pugilism Illustrated => Unarmed +2 (38)
Pugilism Illustrated => Unarmed +2 (40)
Nikola Tesla and You => Energy Weapons +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
Level 8
Speech +11 (50), Barter +12 (35)
Gun Nut
Tumblers Today => Lockpick +2 (65)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Level 9
Sneak +12 (75), Energy Weapons +9 (58), Repair +1 (80), Big Guns +1 (40)
Thief
Level 10
Small Guns +9 (90), Energy Weapons +2 (60), Lockpick +5 (80), Big Guns +7 (47)
Thief
Level 11
Lockpick +5 (90), Explosives +6 (60), Medicine +9 (65), Big Guns +3 (50)
Thief
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Pugilism Illustrated => Unarmed +2 (42)
Pugilism Illustrated => Unarmed +2 (44)
Tumblers Today => Lockpick +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Nikola Tesla and You => Energy Weapons +2 (62)
Nikola Tesla and You => Energy Weapons +2 (64)
Nikola Tesla and You => Energy Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Grognak the Barbarian => Melee Weapons +2 (40)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Grognak the Barbarian => Melee Weapons +2 (46)
Grognak the Barbarian => Melee Weapons +2 (48)
Grognak the Barbarian => Melee Weapons +2 (50)
Level 12
Energy Weapons +4 (70), Barter +1 (58), Science +9 (70), Medicine +3 (70), Big Guns +6 (60)
Sniper
Level 13
Small Guns +10 (100), Lockpick +8 (100), Barter +2 (60), Science +3 (73)
Intense Training (PE)
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