Level 1
ST 5 PE 8 EN 8 CH 1 IN 9 AG 1 LK 8
Energy Weapons, Explosives, and Medicine
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Ant Might
Barkskin
Level 2
Lockpick +15 (50), Repair +5 (42)
Intense Training (AG)
Level 3
Repair +8 (50), Science +12 (49)
Intense Training (AG)
Level 4
Small Guns +19 (44), Science +1 (50)
Educated
Level 5
Energy Weapons +10 (60), Lockpick +3 (53), Explosives +10 (60)
Intense Training (AG)
Level 6
Lockpick +7 (60), Repair +8 (58), Medicine +8 (60)
Toughness
Level 7
Small Guns +11 (59), Repair +2 (60), Science +10 (60)
Intense Training (AG)
Level 8
Small Guns +1 (60), Energy Weapons +10 (70), Lockpick +2 (62), Explosives +10 (70)
Commando
Level 9
Lockpick +8 (70), Repair +5 (65), Medicine +10 (70)
Intense Training (AG)
Level 10
Small Guns +8 (70), Repair +5 (70), Science +10 (70)
Finesse
Level 11
Energy Weapons +10 (80), Lockpick +3 (73), Explosives +10 (80)
Intense Training (AG)
Level 12
Lockpick +7 (80), Repair +6 (76), Medicine +10 (80)
Sniper
Level 13
Small Guns +8 (82), Energy Weapons +1 (81), Repair +4 (80), Science +10 (80)
Intense Training (AG)
Level 14
Energy Weapons +9 (100), Lockpick +4 (84), Explosives +10 (90)
Cyborg
Level 15
Lockpick +6 (90), Repair +7 (87), Medicine +10 (90)
Intense Training (AG)