Strength
1
 
Perception
5
 
Endurance
9
 
Charisma
6
 
Intelligence
4
 
Agility
7
 
Luck
8
 
Action Points
79
 
Carry Weight
160
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
0.5
 
Skill Points
17
 
Barter
18
 
Big Guns
24
 
Energy Weapons
16
 
Explosives
25
 
Lockpick
25
 
Medicine
17
 
Melee Weapons
8
 
Repair
50
 
Science
14
 
Small Guns
50
 
Sneak
20
 
Speech
45
 
Unarmed
24
 
Comprehension
Educated
Gun Nut
Swift Learner
Level 1
ST 1 PE 5 EN 9 CH 6 IN 4 AG 7 LK 8
Repair, Small Guns, and Speech
Level 2
Small Guns +2 (42), Speech +2 (35), Repair +1 (35), Explosives +9 (25)
Gun Nut
Level 3
Small Guns +3 (45), Speech +5 (40), Repair +5 (40), Medicine +1 (15)
Swift Learner
Level 4
Small Guns +5 (50), Speech +1 (41), Repair +8 (48)
Educated
Level 5
Lockpick +9 (25), Speech +4 (45), Repair +2 (50), Medicine +2 (17)
Comprehension
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