Strength
5
 
Perception
8
 
Endurance
4
 
Charisma
3
 
Intelligence
7
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
11
 
Big Guns
13
 
Energy Weapons
21
 
Explosives
21
 
Lockpick
30
 
Medicine
19
 
Melee Weapons
30
 
Repair
39
 
Science
19
 
Small Guns
34
 
Sneak
36
 
Speech
11
 
Unarmed
13
 
Gun Nut
Level 1
ST 5 PE 8 EN 4 CH 3 IN 7 AG 8 LK 5
Repair, Sneak, and Melee Weapons
Level 2
Small Guns +8 (34), Lockpick +9 (30)
Gun Nut
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