Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Lady Killer/Black Widow
Light Step
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Swift Learner
Warmonger
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Speech, Repair, and Lockpick
Level 2
Speech +19 (49)
Swift Learner
Level 3
Lockpick +18 (48), Speech +1 (50)
Intense Training (AG)
Level 4
Sneak +5 (22), Lockpick +2 (50), Repair +12 (50)
Educated
Level 5
Sneak +22 (44)
Child at Heart
Level 6
Sneak +6 (50), Medicine +16 (39)
Gunslinger
Level 7
Small Guns +11 (28), Medicine +11 (50)
Comprehension
Level 8
Small Guns +22 (50)
Commando
Level 9
Science +22 (45)
Strong Back
Level 10
Energy Weapons +17 (32), Science +5 (50)
Finesse
Level 11
Energy Weapons +18 (50), Big Guns +4 (19)
Intense Training (CH)
Level 12
Big Guns +22 (41)
Animal Friend
Level 13
Barter +13 (30), Big Guns +9 (50)
Silent Running
Level 14
Barter +20 (50), Melee Weapons +2 (19)
Intense Training (PE)
Level 15
Explosives +19 (36), Melee Weapons +3 (22)
Sniper
Level 16
Explosives +14 (50), Melee Weapons +8 (30)
Action Boy/Girl
Level 17
Unarmed +2 (17), Melee Weapons +20 (50)
Light Step
Level 18
Unarmed +22 (39)
Animal Friend
Level 19
Unarmed +11 (50), Barter +10 (60), Big Guns +1 (51)
Lady Killer/Black Widow
Level 20
Energy Weapons +8 (60), Explosives +5 (55), Big Guns +9 (60)
Grim Reaper's Sprint
Level 21
Lockpick +8 (60), Explosives +5 (60), Medicine +9 (59)
Explorer
Level 22
Repair +10 (60), Science +1 (51), Melee Weapons +10 (60), Medicine +1 (60)
Intense Training (LK)
Level 23
Small Guns +10 (60), Speech +3 (55), Science +9 (60)
Puppies!
Level 24
Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +10 (60), Speech +5 (60), Explosives +1 (61), Barter +1 (61), Melee Weapons +1 (61), Medicine +1 (61), Big Guns +1 (61)
Better Criticals
Level 25
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +1 (72), Lockpick +1 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +1 (62), Barter +2 (63), Science +2 (62), Melee Weapons +1 (62), Medicine +1 (62), Big Guns +3 (64)
Cyborg
Level 26
Lockpick +1 (63), Explosives +8 (70), Barter +7 (70), Big Guns +6 (70)
Intense Training (AG)
Level 27
Lockpick +7 (70), Melee Weapons +7 (69), Medicine +8 (70)
Nerves of Steel
Level 28
Small Guns +5 (69), Repair +8 (70), Science +8 (70), Melee Weapons +1 (70)
Warmonger
Level 29
Sneak +6 (70), Small Guns +1 (70), Unarmed +7 (69), Speech +8 (70)
Quantum Chemist
Level 30
Sneak +2 (78), Small Guns +2 (78), Lockpick +2 (80), Unarmed +1 (80), Speech +1 (79), Repair +2 (74), Explosives +2 (80), Barter +2 (80), Science +2 (74), Melee Weapons +2 (80), Medicine +2 (74), Big Guns +2 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Dean's Electronics => Repair +2 (88)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Ant Sight
Barkskin
Covert Ops
Auto Expert
Booster Shot
Pitt Fighter
Superior Defender
Wired Reflexes
Power Armor Training
Punga Power!
Rad Regeneration
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