Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Speech, Repair, and Lockpick
Level 2
Speech +19 (49)
Swift Learner
Level 3
Lockpick +18 (48), Speech +1 (50)
Intense Training (AG)
Level 4
Sneak +5 (22), Lockpick +2 (50), Repair +12 (50)
Educated
Level 5
Sneak +22 (44)
Child at Heart
Level 6
Sneak +6 (50), Medicine +16 (39)
Gunslinger
Level 7
Small Guns +11 (28), Medicine +11 (50)
Comprehension
Level 8
Small Guns +22 (50)
Commando
Level 9
Science +22 (45)
Strong Back
Level 10
Energy Weapons +17 (32), Science +5 (50)
Finesse
Level 11
Energy Weapons +18 (50), Big Guns +4 (19)
Intense Training (CH)
Level 12
Big Guns +22 (41)
Animal Friend
Level 13
Barter +13 (30), Big Guns +9 (50)
Silent Running
Level 14
Barter +20 (50), Melee Weapons +2 (19)
Intense Training (PE)
Level 15
Explosives +19 (36), Melee Weapons +3 (22)
Sniper
Level 16
Explosives +14 (50), Melee Weapons +8 (30)
Action Boy/Girl
Level 17
Unarmed +2 (17), Melee Weapons +20 (50)
Light Step
Level 18
Unarmed +22 (39)
Animal Friend
Level 19
Unarmed +11 (50), Barter +10 (60), Big Guns +1 (51)
Lady Killer/Black Widow
Level 20
Energy Weapons +8 (60), Explosives +5 (55), Big Guns +9 (60)
Grim Reaper's Sprint
Level 21
Lockpick +8 (60), Explosives +5 (60), Medicine +9 (59)
Explorer
Level 22
Repair +10 (60), Science +1 (51), Melee Weapons +10 (60), Medicine +1 (60)
Intense Training (LK)
Level 23
Small Guns +10 (60), Speech +3 (55), Science +9 (60)
Puppies!
Level 24
Energy Weapons +1 (61), Lockpick +1 (61), Unarmed +10 (60), Speech +5 (60), Explosives +1 (61), Barter +1 (61), Melee Weapons +1 (61), Medicine +1 (61), Big Guns +1 (61)
Better Criticals
Level 25
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +1 (72), Lockpick +1 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +1 (62), Barter +2 (63), Science +2 (62), Melee Weapons +1 (62), Medicine +1 (62), Big Guns +3 (64)
Cyborg
Level 26
Lockpick +1 (63), Explosives +8 (70), Barter +7 (70), Big Guns +6 (70)
Intense Training (AG)
Level 27
Lockpick +7 (70), Melee Weapons +7 (69), Medicine +8 (70)
Nerves of Steel
Level 28
Small Guns +5 (69), Repair +8 (70), Science +8 (70), Melee Weapons +1 (70)
Warmonger
Level 29
Sneak +6 (70), Small Guns +1 (70), Unarmed +7 (69), Speech +8 (70)
Quantum Chemist
Level 30
Sneak +2 (78), Small Guns +2 (78), Lockpick +2 (80), Unarmed +1 (80), Speech +1 (79), Repair +2 (74), Explosives +2 (80), Barter +2 (80), Science +2 (74), Melee Weapons +2 (80), Medicine +2 (74), Big Guns +2 (82)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Dean's Electronics => Repair +2 (88)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Ant Sight
Barkskin
Covert Ops
Auto Expert
Booster Shot
Pitt Fighter
Superior Defender
Wired Reflexes
Power Armor Training
Punga Power!
Rad Regeneration