Strength
2
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
9
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
170
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
1.0
 
Skill Points
19
 
Barter
8
 
Big Guns
20
 
Energy Weapons
18
 
Explosives
18
 
Lockpick
43
 
Medicine
24
 
Melee Weapons
10
 
Repair
34
 
Science
34
 
Small Guns
47
 
Sneak
22
 
Speech
41
 
Unarmed
20
 
Gun Nut (2)
Level 1
ST 2 PE 6 EN 7 CH 1 IN 9 AG 8 LK 7
Speech, Small Guns, and Lockpick
Level 2
Speech +9 (32), Science +10 (34)
Gun Nut
Level 3
Lockpick +10 (43), Speech +9 (41)
Gun Nut
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