Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Comprehension
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Intense Training (10)
Little Leaguer (3)
Scoundrel (3)
Tag!
Thief (3)
Level 1
ST 6 PE 3 EN 5 CH 7 IN 8 AG 5 LK 6
Science, Speech, and Barter
Level 2
Energy Weapons +4 (15), Lockpick +4 (15), Explosives +4 (15), Melee Weapons +5 (22), Medicine +1 (27)
Daddy's Boy/Girl
Level 3
Speech +1 (35), Repair +4 (25), Barter +1 (35), Science +4 (50), Melee Weapons +3 (25), Medicine +3 (35), Big Guns +2 (17)
Daddy's Boy/Girl
Level 4
Energy Weapons +5 (20), Lockpick +5 (20), Explosives +5 (20), Big Guns +3 (20)
Educated
Level 5
Sneak +5 (20), Small Guns +5 (20), Energy Weapons +1 (21), Unarmed +5 (20), Big Guns +5 (25)
Daddy's Boy/Girl
Level 6
Sneak +5 (25), Energy Weapons +4 (25), Lockpick +5 (25), Unarmed +2 (22), Explosives +5 (25)
Gun Nut
Level 7
Energy Weapons +5 (30), Lockpick +3 (28), Unarmed +3 (25), Explosives +5 (30), Big Guns +5 (30)
Gun Nut
Level 8
Sneak +5 (30), Lockpick +2 (30), Unarmed +5 (30), Melee Weapons +5 (30), Big Guns +4 (34)
Gun Nut
Level 9
Sneak +5 (35), Energy Weapons +5 (35), Lockpick +5 (35), Unarmed +5 (35), Big Guns +1 (35)
Little Leaguer
Level 10
Small Guns +1 (36), Energy Weapons +5 (40), Lockpick +5 (40), Barter +5 (40), Big Guns +5 (40)
Little Leaguer
Level 11
Sneak +5 (40), Small Guns +4 (40), Unarmed +5 (40), Speech +5 (40), Barter +2 (42)
Little Leaguer
Level 12
Energy Weapons +8 (48), Barter +3 (50), Big Guns +10 (50)
Scoundrel
Level 13
Energy Weapons +2 (50), Lockpick +10 (50), Explosives +5 (50), Medicine +4 (44)
Scoundrel
Level 14
Repair +10 (50), Melee Weapons +5 (50), Medicine +6 (50)
Scoundrel
Level 15
Barter +21 (81)
Intense Training (IN)
Level 16
Barter +4 (85), Big Guns +18 (83)
Tag! (Big Guns)
Level 17
Energy Weapons +20 (70), Big Guns +2 (85)
Intense Training (IN)
Level 18
Energy Weapons +13 (85), Explosives +10 (62)
Intense Training (PE)
Level 19
Explosives +23 (85)
Thief
Level 20
Lockpick +23 (85)
Thief
Level 21
Medicine +23 (77)
Thief
Level 22
Melee Weapons +16 (67), Medicine +7 (85)
Intense Training (LK)
Level 23
Repair +5 (60), Melee Weapons +18 (85)
Intense Training (LK)
Level 24
Repair +23 (84)
Intense Training (LK)
Level 25
Repair +1 (85), Science +22 (83)
Intense Training (LK)
Level 26
Small Guns +21 (63), Science +2 (85)
Intense Training (PE)
Level 27
Sneak +3 (62), Small Guns +20 (85)
Intense Training (AG)
Level 28
Sneak +21 (85), Speech +2 (59)
Intense Training (AG)
Level 29
Speech +23 (82)
Comprehension
Level 30
Unarmed +23 (73)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
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