Strength
5
 
Perception
8
 
Endurance
7
 
Charisma
3
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
25
 
Big Guns
19
 
Energy Weapons
25
 
Explosives
25
 
Lockpick
25
 
Medicine
37
 
Melee Weapons
15
 
Repair
44
 
Science
25
 
Small Guns
42
 
Sneak
15
 
Speech
25
 
Unarmed
19
 
Educated
Gun Nut (2)
Level 1
ST 5 PE 8 EN 7 CH 3 IN 7 AG 5 LK 5
Medicine, Repair, and Small Guns
Level 2
Speech +8 (19), Barter +9 (20)
Gun Nut
Level 3
Lockpick +4 (25), Explosives +4 (25), Science +6 (25), Medicine +3 (37)
Gun Nut
Level 4
Small Guns +2 (42), Energy Weapons +4 (25), Speech +6 (25), Barter +5 (25)
Educated
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