Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
97
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
95
 
Melee Weapons
100
 
Repair
97
 
Science
97
 
Small Guns
96
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training
Iron Fist (3)
Little Leaguer (3)
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Silent Running
Size Matters (3)
Strong Back
Tag!
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 5 CH 1 IN 9 AG 6 LK 6
Explosives, Unarmed, and Repair
Level 2
Repair +19 (57)
Thief
Level 3
Repair +19 (76)
Thief
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 4
Unarmed +13 (43), Repair +7 (85)
Educated
Ant Sight
Level 5
Sneak +23 (50)
Comprehension
Bobblehead (Repair)
Bobblehead (Medicine)
Level 6
Lockpick +23 (50)
Toughness
Bobblehead (Science)
Bobblehead (Unarmed)
Level 7
Science +23 (58)
Iron Fist
Level 8
Science +2 (60), Medicine +21 (56)
Iron Fist
Level 9
Lockpick +2 (52), Unarmed +17 (70), Medicine +4 (60)
Iron Fist
Level 10
Sneak +10 (60), Melee Weapons +8 (31), Medicine +5 (65)
Strong Back
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 11
Sneak +10 (80), Lockpick +8 (70), Science +5 (65)
Finesse
Level 12
Science +5 (70), Melee Weapons +18 (59)
Silent Running
Covert Ops
Level 13
Lockpick +22 (95), Science +1 (74)
Bloody Mess
Level 14
Explosives +1 (43), Science +21 (95), Melee Weapons +1 (60)
Cyborg
Level 15
Speech +3 (20), Melee Weapons +20 (82)
Intense Training (ST)
Level 16
Speech +20 (40), Explosives +3 (46)
Action Boy/Girl
Level 17
Energy Weapons +4 (31), Speech +15 (55), Explosives +4 (50)
Better Criticals
Barkskin
Booster Shot
Auto Expert
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 18
Speech +15 (70), Explosives +8 (58)
Paralyzing Palm
Level 19
Unarmed +1 (71), Speech +10 (80), Explosives +12 (70)
Tag! (Medicine)
Level 20
Energy Weapons +10 (41), Explosives +10 (80), Barter +3 (20)
Ninja (Medicine)
Level 21
Energy Weapons +4 (45), Unarmed +19 (90)
Size Matters (Medicine)
Level 22
Energy Weapons +10 (55), Unarmed +10 (100), Barter +3 (23)
Quantum Chemist (Medicine)
Level 23
Small Guns +10 (40), Energy Weapons +10 (65), Barter +3 (26)
Size Matters (Medicine)
Level 24
Small Guns +10 (50), Energy Weapons +3 (68), Barter +10 (36)
Size Matters (Medicine)
Level 25
Small Guns +10 (60), Energy Weapons +2 (70), Barter +10 (46), Melee Weapons +1 (83)
Grim Reaper's Sprint (Medicine)
Level 26
Small Guns +10 (70), Barter +13 (59)
Little Leaguer (Medicine)
Level 27
Small Guns +5 (75), Energy Weapons +5 (75), Barter +11 (70), Melee Weapons +2 (95)
Little Leaguer (Medicine)
Bobblehead (Energy Weapons)
Level 28
Small Guns +5 (80), Barter +10 (80), Medicine +3 (83), Big Guns +5 (75)
Little Leaguer (Medicine)
Level 29
Small Guns +5 (85), Speech +3 (83), Medicine +10 (93), Big Guns +5 (80)
Demolition Expert (Medicine)
Level 30
Small Guns +1 (94), Energy Weapons +5 (98), Speech +7 (100), Barter +5 (100), Big Guns +5 (95)
Almost Perfect (Medicine)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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