Strength
6
 
Perception
3
 
Endurance
5
 
Charisma
2
 
Intelligence
7
 
Agility
9
 
Luck
10
 
Action Points
83
 
Carry Weight
210
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.0
 
Skill Points
17
 
Barter
11
 
Big Guns
17
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
39
 
Medicine
21
 
Melee Weapons
40
 
Repair
21
 
Science
38
 
Small Guns
40
 
Sneak
25
 
Speech
11
 
Unarmed
17
 
Intense Training (2)
Level 1
ST 4 PE 3 EN 5 CH 2 IN 7 AG 9 LK 10
Lockpick, Science, and Small Guns
Level 2
Lockpick +2 (30), Science +2 (38), Melee Weapons +13 (30)
Intense Training (ST)
Level 3
Lockpick +9 (39), Melee Weapons +8 (40)
Intense Training (ST)
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