Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Iron Fist (3)
Little Leaguer (3)
Nerves of Steel
Ninja
Scoundrel (3)
Silent Running
Size Matters (3)
Tag!
Thief (3)
Level 1
ST 5 PE 6 EN 5 CH 5 IN 5 AG 8 LK 6
Repair, Sneak, and Small Guns
Level 2
Sneak +4 (45), Small Guns +4 (40), Repair +5 (35), Science +2 (17)
Thief
Level 3
Sneak +5 (55), Lockpick +2 (29), Repair +5 (40), Science +3 (20)
Thief
Level 4
Sneak +5 (60), Small Guns +4 (44), Lockpick +1 (30), Science +5 (25)
Educated
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Covert Ops
Level 5
Sneak +5 (75), Small Guns +3 (60), Lockpick +2 (45), Science +7 (45), Melee Weapons +1 (26)
Comprehension
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Grognak the Barbarian => Melee Weapons +2 (28)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)
Guns and Bullets => Small Guns +2 (66)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tumblers Today => Lockpick +2 (47)
Tumblers Today => Lockpick +2 (49)
Tumblers Today => Lockpick +2 (51)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Level 6
Small Guns +9 (75), Lockpick +4 (55), Repair +1 (57), Science +4 (60)
Daddy's Boy/Girl
Level 7
Energy Weapons +2 (35), Speech +4 (35), Repair +3 (60), Explosives +2 (35), Melee Weapons +3 (35), Medicine +4 (45)
Daddy's Boy/Girl
Level 8
Lockpick +10 (65), Science +3 (73), Medicine +5 (55)
Daddy's Boy/Girl
Level 9
Lockpick +10 (75), Speech +2 (37), Science +2 (75), Big Guns +4 (35)
Gun Nut
Level 10
Unarmed +4 (35), Repair +5 (75), Barter +4 (35), Medicine +5 (60)
Gun Nut
Level 11
Sneak +4 (85), Energy Weapons +5 (40), Speech +3 (40), Melee Weapons +6 (41)
Gun Nut
Level 12
Melee Weapons +18 (64)
Little Leaguer
Level 13
Lockpick +2 (77), Melee Weapons +16 (85)
Little Leaguer
Level 14
Lockpick +3 (80), Science +5 (80), Big Guns +10 (45)
Little Leaguer
Level 15
Speech +3 (43), Medicine +15 (75)
Thief
Level 16
Energy Weapons +10 (50), Speech +2 (50), Repair +1 (81), Big Guns +5 (50)
Scoundrel
Level 17
Speech +10 (65), Repair +3 (84), Barter +5 (50)
Scoundrel
Level 18
Lockpick +2 (87), Speech +10 (80), Repair +1 (85), Science +5 (85)
Scoundrel
Level 19
Energy Weapons +5 (55), Lockpick +3 (90), Unarmed +5 (40), Science +5 (90)
Silent Running
Level 20
Energy Weapons +5 (60), Unarmed +5 (45), Explosives +3 (53), Medicine +5 (80)
Ninja
Level 21
Explosives +18 (71)
Tag! (Energy Weapons)
Level 22
Speech +5 (85), Repair +5 (90), Explosives +8 (79)
Size Matters
Level 23
Small Guns +2 (92), Lockpick +1 (91), Unarmed +5 (50), Repair +2 (92), Explosives +6 (85), Science +2 (92)
Size Matters
Level 24
Small Guns +2 (94), Repair +2 (94), Barter +5 (60), Science +2 (94), Melee Weapons +2 (92), Medicine +5 (85)
Size Matters
Level 25
Speech +5 (90), Explosives +5 (90), Barter +6 (66), Melee Weapons +2 (94)
Cyborg
Level 26
Unarmed +10 (60), Barter +3 (69), Medicine +5 (90)
Iron Fist
Level 27
Lockpick +3 (94), Unarmed +5 (65), Explosives +4 (94), Barter +6 (75)
Iron Fist
Level 28
Unarmed +8 (73), Barter +10 (85)
Iron Fist
Level 29
Energy Weapons +7 (92), Speech +2 (92), Barter +9 (94)
Nerves of Steel
Level 30
Unarmed +18 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Luck)
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