Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 9 LK 6
Small Guns, Repair, and Medicine
Level 2
Small Guns +11 (49), Speech +8 (15)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +1 (51), Lockpick +4 (20), Science +15 (41)
Intense Training (LK)
Level 4
Lockpick +5 (25), Speech +15 (31)
Educated
Level 5
Speech +14 (45), Repair +9 (50)
Comprehension
Bobblehead (Agility)
Level 6
Sneak +4 (30), Small Guns +7 (60), Speech +5 (50), Barter +7 (15)
Entomologist
Ant Sight
Level 7
Lockpick +23 (50)
Gunslinger
Level 8
Sneak +13 (43), Speech +10 (60)
Commando
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Level 9
Sneak +17 (70), Science +6 (57)
Strong Back
Level 10
Energy Weapons +2 (30), Explosives +2 (30), Barter +3 (28), Science +3 (60), Medicine +9 (60), Big Guns +4 (30)
Finesse
Level 11
Unarmed +4 (30), Repair +3 (63), Barter +2 (30), Science +10 (70), Melee Weapons +4 (30)
Mysterious Stranger
Level 12
Lockpick +6 (66), Repair +7 (70), Medicine +10 (70)
Silent Running
Level 13
Small Guns +10 (80), Energy Weapons +13 (43)
Robotics Expert
Level 14
Energy Weapons +19 (62), Lockpick +4 (70)
Lawbringer
Auto Expert
Wired Reflexes
Barkskin
Covert Ops
Level 15
Small Guns +2 (85), Energy Weapons +8 (70), Lockpick +2 (75), Explosives +9 (39), Science +2 (75)
Chemist
Level 16
Melee Weapons +23 (53)
Better Criticals
Level 17
Explosives +6 (60), Melee Weapons +17 (70)
Tag! (Explosives)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Level 18
Small Guns +9 (100), Explosives +10 (70), Big Guns +4 (34)
Concentrated Fire
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Level 19
Sneak +10 (100), Big Guns +13 (47)
Action Boy/Girl
Paradise Lost => Speech +2 (72)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
Lying, Congressional Style => Speech +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Tumblers Today => Lockpick +2 (77)
Tumblers Today => Lockpick +2 (79)
Tumblers Today => Lockpick +2 (81)
Level 20
Barter +4 (40), Science +19 (100)
Grim Reaper's Sprint
Level 21
Barter +20 (60), Big Guns +3 (50)
Sniper
Level 22
Lockpick +9 (90), Medicine +14 (84)
Toughness
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Level 23
Repair +13 (83), Medicine +10 (100)
Cyborg
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Level 24
Repair +11 (100), Big Guns +12 (62)
Pyromaniac
Xenotech Expert
Level 25
Unarmed +23 (53)
Bloody Mess
Level 26
Unarmed +17 (70), Big Guns +6 (68)
Nerves of Steel
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Duck and Cover! => Explosives +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (74)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Booster Shot
Grognak the Barbarian => Melee Weapons +2 (72)
Grognak the Barbarian => Melee Weapons +2 (74)
Grognak the Barbarian => Melee Weapons +2 (76)
Level 27
Lockpick +2 (92), Barter +21 (81)
Chem Resistant
Level 28
Explosives +16 (92), Barter +1 (82), Big Guns +6 (80)
Quantum Chemist
Level 29
Unarmed +14 (90), Melee Weapons +9 (85)
Fast Metabolism
Level 30
Energy Weapons +6 (99), Melee Weapons +7 (100), Big Guns +10 (99)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
Ghoul Ecology
Superior Defender
Rad Regeneration
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
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