Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
48
 
Big Guns
48
 
Energy Weapons
89
 
Explosives
67
 
Lockpick
100
 
Medicine
68
 
Melee Weapons
58
 
Repair
78
 
Science
83
 
Small Guns
96
 
Sneak
86
 
Speech
98
 
Unarmed
48
 
Action Boy/Girl
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Cyborg
Demolition Expert
Educated
Entomologist
Finesse
Fortune Finder
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Impartial Mediation
Intense Training
Mysterious Stranger
Night Person
Scoundrel
Scrounger
Silent Running
Sniper
Strong Back
Tag!
Thief (2)
Level 1
ST 5 PE 5 EN 5 CH 5 IN 5 AG 5 LK 10
Small Guns, Speech, and Lockpick
Level 2
Small Guns +8 (45), Speech +7 (39)
Gun Nut
Level 3
Lockpick +14 (51), Speech +1 (40)
Thief
Level 4
Repair +8 (30), Science +7 (24)
Educated
Level 5
Small Guns +5 (50), Science +13 (37)
Comprehension
Level 6
Speech +5 (45), Science +13 (50)
Gunslinger
Level 7
Speech +5 (55), Repair +13 (43)
Scoundrel
Level 8
Small Guns +11 (61), Repair +7 (50)
Impartial Mediation
Level 9
Sneak +10 (32), Barter +8 (30)
Commando
Level 10
Sneak +8 (40), Unarmed +6 (23), Medicine +4 (21)
Finesse
Level 11
Unarmed +17 (40), Medicine +1 (22)
Fortune Finder
Level 12
Melee Weapons +18 (35)
Night Person
Level 13
Explosives +18 (35)
Scrounger
Level 14
Medicine +18 (40)
Strong Back
Level 15
Explosives +5 (40), Melee Weapons +5 (40), Big Guns +8 (25)
Mysterious Stranger
Level 16
Energy Weapons +18 (50)
Tag! (Energy Weapons)
Ant Sight
Hematophage
Level 17
Barter +3 (33), Big Guns +15 (40)
Better Criticals (Energy Weapons)
Level 18
Sneak +10 (52), Small Guns +8 (71)
Intense Training (AG)
Level 19
Small Guns +1 (72), Speech +17 (72)
Sniper (Energy Weapons)
Level 20
Lockpick +11 (64), Barter +7 (40)
Grim Reaper's Sprint (Energy Weapons)
Level 21
Lockpick +11 (75), Science +7 (57)
Action Boy/Girl (Energy Weapons)
Level 22
Explosives +8 (50), Medicine +10 (50)
Silent Running (Energy Weapons)
Level 23
Energy Weapons +5 (67), Science +3 (60), Medicine +10 (60)
Cyborg (Energy Weapons)
Level 24
Small Guns +6 (83), Energy Weapons +3 (70), Speech +9 (81)
Gun Nut (Energy Weapons)
Level 25
Small Guns +7 (90), Lockpick +2 (82), Speech +9 (90)
Thief (Energy Weapons)
Level 26
Sneak +3 (70), Lockpick +13 (95), Repair +2 (57)
Entomologist (Energy Weapons)
Level 27
Sneak +10 (80), Repair +3 (60), Melee Weapons +5 (45)
Bloody Mess (Energy Weapons)
Level 28
Energy Weapons +8 (78), Explosives +10 (60)
Demolition Expert (Energy Weapons)
Level 29
Energy Weapons +2 (80), Repair +1 (61), Science +15 (75)
Chemist (Energy Weapons)
Level 30
Energy Weapons +3 (89), Repair +9 (78), Explosives +1 (67), Melee Weapons +5 (58)
Almost Perfect (Energy Weapons)
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