Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
98
 
Big Guns
96
 
Energy Weapons
92
 
Explosives
92
 
Lockpick
92
 
Medicine
92
 
Melee Weapons
94
 
Repair
92
 
Science
92
 
Small Guns
96
 
Sneak
96
 
Speech
62
 
Unarmed
96
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Chemist
Comprehension
Concentrated Fire
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Master Trader
Nerves of Steel
Ninja
No Weaknesses
Puppies!
Pyromaniac
Quantum Chemist
Rad Absorption
Silent Running
Solar Powered
Strong Back
Toughness
Level 1
ST 6 PE 9 EN 6 CH 4 IN 9 AG 5 LK 1
Barter, Speech, and Explosives
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Medicine)
Bobblehead (Science)
Ant Might
Bobblehead (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Level 2
Lockpick +7 (40), Repair +3 (36), Explosives +2 (50), Melee Weapons +1 (30), Medicine +7 (40)
Intense Training (CH)
Level 3
Sneak +5 (32), Unarmed +1 (28), Repair +4 (40), Science +7 (40), Big Guns +3 (30)
Intense Training (AG)
Level 4
Sneak +8 (40), Small Guns +3 (30), Energy Weapons +7 (40), Unarmed +2 (30)
Educated
Level 5
Small Guns +10 (40), Explosives +3 (53), Melee Weapons +10 (40)
Comprehension
Level 6
Lockpick +10 (50), Explosives +7 (60), Science +6 (46)
Demolition Expert
Level 7
Sneak +9 (49), Science +4 (50), Medicine +10 (50)
Demolition Expert
Level 8
Sneak +1 (50), Lockpick +10 (60), Science +10 (60), Medicine +2 (52)
Demolition Expert
Level 9
Energy Weapons +10 (50), Barter +5 (45), Medicine +8 (60)
Strong Back
Level 10
Repair +10 (50), Barter +5 (50), Melee Weapons +8 (48)
Finesse
Level 11
Sneak +1 (51), Small Guns +10 (50), Barter +10 (60), Melee Weapons +2 (50)
Toughness
Level 12
Sneak +9 (70), Repair +10 (60), Science +4 (64)
Silent Running
Level 13
Lockpick +10 (70), Explosives +7 (67), Science +6 (70)
Gunslinger
Level 14
Lockpick +10 (80), Explosives +3 (70), Science +10 (80)
Master Trader
Level 15
Energy Weapons +10 (70), Explosives +10 (80), Melee Weapons +3 (53)
Cyborg
Level 16
Small Guns +10 (60), Unarmed +6 (36), Melee Weapons +7 (60)
Adamantium Skeleton
Level 17
Sneak +10 (80), Unarmed +4 (40), Big Guns +9 (39)
Chemist
Level 18
Small Guns +10 (70), Repair +2 (62), Big Guns +11 (50)
Action Boy/Girl
Level 19
Unarmed +10 (50), Repair +8 (70), Melee Weapons +5 (65)
Concentrated Fire
Level 20
Repair +10 (80), Melee Weapons +13 (78)
Solar Powered
Level 21
Energy Weapons +1 (71), Melee Weapons +2 (80), Medicine +20 (80)
Grim Reaper's Sprint
Level 22
Energy Weapons +9 (80), Big Guns +14 (64)
Ninja
Level 23
Barter +7 (67), Big Guns +16 (80)
Quantum Chemist
Level 24
Small Guns +10 (82), Barter +13 (82)
No Weaknesses
Bobblehead (Luck)
Level 25
Unarmed +23 (75)
Puppies!
Level 26
Unarmed +7 (82), Barter +8 (90), Big Guns +8 (90)
Nerves of Steel
Level 27
Energy Weapons +8 (90), Lockpick +7 (89), Explosives +8 (90)
Better Criticals
Level 28
Lockpick +1 (90), Repair +6 (88), Melee Weapons +8 (90), Medicine +8 (90)
Rad Absorption
Level 29
Sneak +8 (90), Small Guns +5 (87), Repair +2 (90), Science +8 (90)
Pyromaniac
Level 30
Small Guns +3 (96), Unarmed +8 (96), Speech +12 (62)
Almost Perfect
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