Strength
5
 
Perception
9
 
Endurance
6
 
Charisma
8
 
Intelligence
6
 
Agility
6
 
Luck
8
 
Action Points
102
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
510
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
75
 
Big Guns
100
 
Energy Weapons
85
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
26
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
66
 
Unarmed
28
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Cyborg
Daddy's Boy/Girl (2)
Demolition Expert (3)
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Impartial Mediation
Lawbringer
Nuclear Anomaly
Quantum Chemist
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 4 PE 7 EN 5 CH 7 IN 5 AG 5 LK 7
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Speech +10 (30), Science +1 (17), Medicine +4 (30)
Gun Nut
Bobblehead (Strength)
Level 3
Sneak +9 (30), Repair +1 (37), Barter +5 (25)
Thief
Level 4
Sneak +5 (35), Small Guns +2 (38), Lockpick +5 (45), Science +3 (25)
Daddy's Boy/Girl
Level 5
Small Guns +2 (40), Repair +3 (40), Explosives +10 (30)
Comprehension
Level 6
Sneak +5 (40), Small Guns +5 (45), Explosives +5 (35)
Toughness
Level 7
Small Guns +5 (50), Science +10 (40)
Daddy's Boy/Girl
Level 8
Repair +5 (45), Explosives +5 (40), Science +5 (45)
Impartial Mediation
Level 9
Sneak +5 (45), Explosives +10 (50)
Demolition Expert
Level 10
Small Guns +5 (55), Lockpick +5 (50), Science +5 (50)
Finesse
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Intelligence)
Bobblehead (Lockpick)
Ant Sight
Barkskin
Level 11
Sneak +5 (50), Repair +3 (60), Explosives +8 (60)
Commando
Bobblehead (Agility)
Level 12
Small Guns +3 (60), Medicine +13 (55)
Silent Running
Level 13
Sneak +3 (65), Small Guns +5 (65), Lockpick +3 (65), Medicine +5 (60)
Sniper
Bobblehead (Small Guns)
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Speech)
Level 14
Lockpick +8 (75), Science +8 (70)
Cyborg
Wired Reflexes
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Level 15
Repair +10 (70), Barter +1 (38), Science +5 (75)
Chemist
Level 16
Lockpick +6 (81), Repair +5 (75), Explosives +3 (75), Barter +2 (40)
Lawbringer
Level 17
Sneak +5 (80), Small Guns +5 (80), Lockpick +4 (85), Repair +2 (77)
Better Criticals
Level 18
Small Guns +3 (83), Lockpick +5 (90), Repair +3 (80), Science +5 (80)
Action Boy/Girl
Level 19
Small Guns +2 (85), Repair +5 (85), Science +9 (89)
Chem Resistant
Level 20
Sneak +5 (85), Small Guns +5 (90), Repair +5 (90), Science +1 (90)
Grim Reaper's Sprint
Hematophage
Level 21
Sneak +5 (90), Speech +4 (46), Explosives +5 (80), Big Guns +2 (45)
Tag! (Big Guns)
Level 22
Speech +1 (47), Explosives +10 (90), Big Guns +5 (50)
Quantum Chemist (Big Guns)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Dean's Electronics => Repair +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Dean's Electronics => Repair +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Paradise Lost => Speech +2 (49)
Lying, Congressional Style => Speech +2 (51)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Level 23
Energy Weapons +14 (60), Barter +2 (46)
Size Matters (Big Guns)
Level 24
Barter +4 (50), Medicine +9 (69), Big Guns +3 (85)
Size Matters (Big Guns)
Level 25
Energy Weapons +6 (66), Barter +9 (59), Medicine +1 (70)
Strong Back (Big Guns)
Level 26
Energy Weapons +9 (75), Speech +1 (52), Barter +1 (60), Medicine +5 (75)
Size Matters (Big Guns)
Level 27
Energy Weapons +5 (80), Barter +6 (66), Medicine +5 (80)
Fast Metabolism (Big Guns)
Level 28
Energy Weapons +5 (85), Medicine +11 (91)
Demolition Expert (Big Guns)
Level 29
Speech +5 (57), Barter +2 (68), Medicine +9 (100)
Demolition Expert (Big Guns)
Level 30
Speech +9 (66), Barter +7 (75)
Nuclear Anomaly (Big Guns)
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