Strength
7
 
Perception
8
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
220
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
520
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
71
 
Big Guns
71
 
Energy Weapons
67
 
Explosives
100
 
Lockpick
67
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
75
 
Sneak
100
 
Speech
71
 
Unarmed
75
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Comprehension
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (8)
Life Giver
Rad Regeneration
Sniper
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 6 CH 1 IN 9 AG 7 LK 7
Sneak, Small Guns, and Repair
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Medicine)
Ant Might
Hematophage
Wired Reflexes
Rad Regeneration
Dream Crusher
Level 2
Sneak +3 (40), Small Guns +8 (45), Repair +9 (50)
Intense Training (AG)
Level 3
Sneak +10 (50), Small Guns +5 (50), Science +5 (31)
Intense Training (LK)
Level 4
Speech +2 (10), Science +14 (45), Medicine +4 (40)
Comprehension
Level 5
Speech +5 (15), Science +5 (50), Medicine +10 (50)
Educated
Level 6
Lockpick +2 (20), Unarmed +2 (20), Speech +15 (30), Explosives +2 (20), Melee Weapons +2 (20)
Toughness
Level 7
Energy Weapons +21 (39), Barter +2 (10)
Intense Training (EN)
Level 8
Energy Weapons +11 (50), Unarmed +3 (25), Barter +9 (19)
Commando
Level 9
Unarmed +5 (30), Explosives +5 (25), Barter +3 (22), Big Guns +10 (30)
Gunslinger
Level 10
Barter +3 (25), Big Guns +20 (50)
Finesse
Level 11
Lockpick +23 (43)
Intense Training (AG)
Level 12
Barter +23 (48)
Sniper
Level 13
Explosives +21 (46), Barter +2 (50)
Life Giver
Level 14
Lockpick +7 (50), Speech +12 (42), Explosives +4 (50)
Intense Training (EN)
Level 15
Unarmed +8 (42), Speech +8 (50), Melee Weapons +7 (27)
Intense Training (EN)
Level 16
Melee Weapons +23 (50)
Action Boy/Girl
Level 17
Sneak +2 (54), Small Guns +2 (54), Unarmed +8 (50), Barter +1 (51), Medicine +10 (60)
Better Criticals
Level 18
Sneak +6 (60), Small Guns +6 (60), Speech +2 (52), Repair +8 (58), Barter +1 (52)
Intense Training (ST)
Level 19
Unarmed +9 (59), Repair +2 (60), Barter +2 (54), Science +10 (60)
Intense Training (PE)
Level 20
Energy Weapons +2 (54), Lockpick +2 (54), Unarmed +1 (60), Speech +4 (56), Explosives +2 (54), Barter +4 (58), Melee Weapons +4 (56), Big Guns +4 (58)
Grim Reaper's Sprint
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Explosives)
Paradise Lost => Speech +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (69)
Duck and Cover! => Explosives +2 (71)
Duck and Cover! => Explosives +2 (73)
Duck and Cover! => Explosives +2 (75)
Duck and Cover! => Explosives +2 (77)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (75)
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