Level 1
ST 4 PE 5 EN 5 CH 5 IN 8 AG 7 LK 6
Science, Lockpick, and Repair
Level 2
Sneak +11 (30), Small Guns +1 (20), Melee Weapons +6 (19)
Intense Training (PE)
Level 3
Small Guns +2 (22), Unarmed +7 (24), Speech +6 (21), Melee Weapons +3 (22)
Intense Training (EN)
Level 4
Small Guns +3 (25), Unarmed +1 (25), Speech +4 (25), Explosives +7 (24), Melee Weapons +3 (25)
Educated
Level 5
Energy Weapons +8 (25), Explosives +1 (25), Barter +3 (18), Medicine +9 (30)
Comprehension
Dean's Electronics => Repair +2 (38)
Paradise Lost => Speech +2 (27)
Grognak the Barbarian => Melee Weapons +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Level 6
Small Guns +5 (30), Energy Weapons +5 (30), Lockpick +2 (34), Unarmed +5 (30), Melee Weapons +3 (30), Big Guns +1 (20)
Bloody Mess
Level 7
Small Guns +7 (37), Speech +3 (30), Repair +2 (40), Explosives +5 (30), Science +4 (40)
Gunslinger
Level 8
Small Guns +3 (40), Lockpick +6 (40), Melee Weapons +10 (40), Medicine +2 (34)
Commando
Level 9
Sneak +10 (42), Speech +5 (35), Medicine +6 (40)
Intense Training (AG)
Level 10
Lockpick +10 (50), Speech +1 (36), Science +10 (50)
Finesse
Level 11
Sneak +1 (44), Small Guns +2 (45), Unarmed +14 (45), Melee Weapons +4 (45)
Intense Training (LK)
Level 12
Sneak +6 (60), Speech +10 (47), Melee Weapons +5 (50)
Silent Running
Level 13
Small Guns +4 (49), Unarmed +5 (50), Speech +3 (50), Repair +9 (50)
Sniper
Level 14
Small Guns +11 (60), Medicine +10 (51)
Robotics Expert
Level 15
Lockpick +11 (64), Repair +10 (60)
Intense Training (PE)
Level 16
Explosives +3 (36), Science +9 (60), Medicine +9 (60)
Action Boy/Girl
Level 17
Energy Weapons +7 (40), Explosives +14 (50)
Better Criticals
Level 18
Energy Weapons +3 (43), Barter +9 (30), Big Guns +9 (30)
Chem Resistant