Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Covert Ops
Cyborg
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (5)
Lady Killer/Black Widow
Lead Belly
Life Giver
Nerves of Steel
Power Armor Training
Rad Absorption
Rad Resistance
Rad Tolerance
Silent Running
Sniper
Strong Back
Toughness
Warmonger
Wired Reflexes
Level 1
ST 7 PE 5 EN 7 CH 1 IN 9 AG 5 LK 6
Speech, Small Guns, and Lockpick
Level 2
Lockpick +11 (41), Speech +8 (30)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Lockpick +4 (45), Barter +16 (23)
Intense Training (ST)
Ant Might
Bobblehead (Strength)
Level 4
Barter +20 (43)
Educated
Level 5
Barter +2 (45), Big Guns +21 (40)
Comprehension
Level 6
Energy Weapons +18 (33), Big Guns +5 (45)
Toughness
Level 7
Energy Weapons +12 (45), Explosives +11 (26)
Intense Training (AG)
Level 8
Explosives +19 (45), Medicine +4 (29)
Commando
Level 9
Melee Weapons +7 (32), Medicine +16 (45)
Strong Back
Level 10
Repair +10 (35), Melee Weapons +13 (45)
Finesse
Level 11
Repair +10 (45), Science +13 (38)
Bloody Mess
Level 12
Sneak +3 (20), Small Guns +13 (45), Science +7 (45)
Intense Training (PE)
Level 13
Science +8 (53), Medicine +15 (60)
Sniper
Level 14
Sneak +16 (36), Science +7 (60)
Cyborg
Level 15
Sneak +9 (45), Speech +14 (46)
Intense Training (CH)
Level 16
Unarmed +23 (42)
Action Boy/Girl
Level 17
Sneak +2 (47), Small Guns +3 (48), Lockpick +1 (48), Unarmed +5 (47), Speech +1 (47), Repair +3 (48), Explosives +1 (48), Barter +1 (48), Melee Weapons +3 (48), Big Guns +3 (48)
Better Criticals
Level 18
Sneak +3 (60), Small Guns +2 (50), Lockpick +2 (50), Unarmed +3 (50), Speech +3 (50), Repair +2 (50), Explosives +2 (50), Barter +2 (50), Melee Weapons +2 (50), Big Guns +2 (50)
Silent Running
Level 19
Small Guns +2 (52), Lockpick +3 (53), Unarmed +2 (52), Speech +2 (52), Repair +2 (52), Explosives +3 (53), Barter +3 (53), Melee Weapons +3 (53), Big Guns +3 (53)
Fast Metabolism
Level 20
Small Guns +3 (55), Lockpick +2 (55), Unarmed +3 (55), Speech +3 (55), Repair +3 (55), Explosives +2 (55), Barter +3 (56), Melee Weapons +2 (55), Big Guns +2 (55)
Grim Reaper's Sprint
Level 21
Small Guns +2 (57), Energy Weapons +1 (58), Lockpick +3 (58), Unarmed +2 (57), Speech +2 (57), Repair +2 (57), Explosives +3 (58), Barter +2 (58), Melee Weapons +3 (58), Big Guns +3 (58)
Explorer
Level 22
Small Guns +3 (60), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +2 (59), Speech +3 (60), Repair +3 (60), Explosives +2 (60), Barter +2 (60), Melee Weapons +2 (60), Big Guns +2 (60)
Life Giver
Level 23
Sneak +1 (63), Small Guns +1 (63), Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +2 (61), Speech +1 (61), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +2 (62)
Intense Training (AG)
Level 24
Small Guns +1 (64), Energy Weapons +2 (64), Lockpick +2 (64), Unarmed +2 (63), Speech +2 (63), Repair +2 (64), Explosives +2 (64), Barter +2 (64), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (64)
Lead Belly
Level 25
Sneak +2 (65), Small Guns +1 (65), Energy Weapons +2 (66), Lockpick +2 (66), Unarmed +2 (65), Speech +2 (65), Repair +1 (65), Explosives +2 (66), Barter +2 (66), Science +1 (65), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +2 (66)
Rad Resistance
Level 26
Sneak +2 (67), Small Guns +2 (67), Energy Weapons +2 (68), Lockpick +1 (67), Unarmed +2 (67), Speech +2 (67), Repair +2 (67), Explosives +2 (68), Barter +2 (68), Science +2 (67), Melee Weapons +1 (67), Medicine +1 (67), Big Guns +2 (68)
Nerves of Steel
Level 27
Sneak +2 (69), Small Guns +2 (69), Energy Weapons +1 (69), Lockpick +2 (69), Unarmed +2 (69), Speech +2 (69), Repair +2 (69), Explosives +1 (69), Barter +2 (70), Science +2 (69), Melee Weapons +2 (69), Medicine +2 (69), Big Guns +1 (69)
Warmonger
Level 28
Sneak +2 (71), Small Guns +2 (71), Energy Weapons +2 (71), Lockpick +2 (71), Unarmed +1 (70), Speech +1 (70), Repair +2 (71), Explosives +2 (71), Barter +1 (71), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +2 (71)
Rad Absorption
Level 29
Sneak +1 (72), Small Guns +1 (72), Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +2 (72), Speech +2 (72), Repair +2 (73), Explosives +2 (73), Barter +2 (73), Science +1 (72), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Rad Tolerance
Level 30
Sneak +2 (80), Small Guns +2 (80), Energy Weapons +2 (83), Lockpick +2 (83), Unarmed +2 (80), Speech +2 (90), Repair +1 (76), Explosives +2 (83), Barter +2 (91), Science +2 (76), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +2 (81)
Almost Perfect
Barkskin
Covert Ops
Power Armor Training
Wired Reflexes
Booster Shot
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Dean's Electronics => Repair +2 (92)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
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