Level 1
  
    ST 6 PE 5 EN 5 CH 6 IN 7 AG 5 LK 6
  
    Small Guns, Repair, Barter
  
  
  
  Level 2
  
    Small Guns +4 (39), Energy Weapons +1 (16), Lockpick +1 (16), Speech +4 (21), Repair +4 (43), Barter +2 (34), Science +1 (20)
  
    Gun Nut
  
    Bobblehead (Strength)
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Intelligence)
  
    Ant Might
  
    Wired Reflexes
  
    Hematophage
  
    Rad Regeneration
  
    Guns and Bullets => Small Guns +1 (40)
  
    Bobblehead (Agility)
  
    Bobblehead (Luck)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Medicine)
  
    Bobblehead (Melee Weapons)
  
    Barkskin
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
  
  
  Level 3
  
    Small Guns +7 (60), Lockpick +1 (35), Speech +5 (39), Sneak +2 (35), Barter +3 (50)
  
    Thief
  
  
  
  Level 4
  
    Small Guns +7 (67), Sneak +3 (38), Repair +3 (59), Barter +5 (55)
  
    Comprehension
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (40)
  
    Guns and Bullets => Small Guns +2 (69)
  
    Dean's Electronics => Repair +2 (61)
  
    Duck and Cover! => Explosives +2 (30)
  
    Big Book of Science => Science +2 (35)
  
    Tumblers Today => Lockpick +2 (37)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (57)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (42)
  
  
  
  Level 5
  
    Small Guns +7 (76), Lockpick +3 (40), Sneak +3 (45), Repair +2 (63), Barter +3 (65)
  
    Scoundrel
  
  
  
  Level 6
  
    Small Guns +6 (82), Speech +1 (45), Repair +6 (69), Barter +5 (70)
  
    Toughness