Level 1
ST 6 PE 5 EN 5 CH 6 IN 7 AG 5 LK 6
Small Guns, Repair, Barter
Level 2
Small Guns +4 (39), Energy Weapons +1 (16), Lockpick +1 (16), Speech +4 (21), Repair +4 (43), Barter +2 (34), Science +1 (20)
Gun Nut
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Ant Might
Wired Reflexes
Hematophage
Rad Regeneration
Guns and Bullets => Small Guns +1 (40)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Barkskin
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Small Guns +7 (60), Lockpick +1 (35), Speech +5 (39), Sneak +2 (35), Barter +3 (50)
Thief
Level 4
Small Guns +7 (67), Sneak +3 (38), Repair +3 (59), Barter +5 (55)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Guns and Bullets => Small Guns +2 (69)
Dean's Electronics => Repair +2 (61)
Duck and Cover! => Explosives +2 (30)
Big Book of Science => Science +2 (35)
Tumblers Today => Lockpick +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Level 5
Small Guns +7 (76), Lockpick +3 (40), Sneak +3 (45), Repair +2 (63), Barter +3 (65)
Scoundrel
Level 6
Small Guns +6 (82), Speech +1 (45), Repair +6 (69), Barter +5 (70)
Toughness