Strength
5
 
Perception
5
 
Endurance
5
 
Charisma
6
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
17
 
Big Guns
15
 
Energy Weapons
50
 
Explosives
15
 
Lockpick
15
 
Medicine
40
 
Melee Weapons
15
 
Repair
35
 
Science
60
 
Small Guns
25
 
Sneak
15
 
Speech
17
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 5 EN 5 CH 6 IN 9 AG 5 LK 5
Energy Weapons, Medicine, and Science
Bobblehead (Intelligence)
Level 2
Energy Weapons +10 (40), Science +10 (50)
Gun Nut
Level 3
Energy Weapons +10 (50), Science +10 (60)
Gun Nut
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