Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
4
 
Intelligence
10
 
Agility
7
 
Luck
3
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
12
 
Big Guns
14
 
Energy Weapons
16
 
Explosives
16
 
Lockpick
31
 
Medicine
24
 
Melee Weapons
14
 
Repair
39
 
Science
39
 
Small Guns
18
 
Sneak
18
 
Speech
12
 
Unarmed
14
 
Level 1
ST 5 PE 6 EN 5 CH 4 IN 10 AG 7 LK 3
Lockpick, Science, and Repair
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