Strength
10
 
Perception
6
 
Endurance
6
 
Charisma
7
 
Intelligence
6
 
Agility
6
 
Luck
8
 
Action Points
102
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
5.0
 
Skill Points
19
 
Barter
62
 
Big Guns
62
 
Energy Weapons
62
 
Explosives
62
 
Lockpick
61
 
Medicine
70
 
Melee Weapons
61
 
Repair
69
 
Science
61
 
Small Guns
88
 
Sneak
61
 
Speech
61
 
Unarmed
61
 
Action Boy/Girl
Animal Friend
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Daddy's Boy/Girl
Dream Crusher
Educated
Fast Metabolism
Finesse
Gun Nut (3)
Hematophage
Impartial Mediation
Intense Training
Mysterious Stranger
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Swift Learner
Tag!
Wired Reflexes
Level 1
ST 8 PE 5 EN 5 CH 5 IN 5 AG 5 LK 7
Small Guns, Speech, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Big Guns)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Medicine)
Ant Might
Level 2
Energy Weapons +3 (21), Lockpick +3 (21), Unarmed +2 (20), Sneak +2 (20), Explosives +3 (21), Science +3 (21)
Gun Nut
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Dream Crusher
Level 3
Energy Weapons +1 (32), Lockpick +1 (32), Unarmed +2 (32), Sneak +3 (33), Explosives +1 (32), Barter +4 (32), Big Guns +4 (32)
Daddy's Boy/Girl
Barkskin
Power Armor Training
Rad Regeneration
Wired Reflexes
Hematophage
Level 4
Energy Weapons +2 (34), Lockpick +2 (34), Unarmed +2 (34), Sneak +1 (34), Explosives +2 (34), Barter +3 (35), Big Guns +3 (35), Medicine +1 (34)
Swift Learner
Level 5
Energy Weapons +2 (36), Lockpick +2 (36), Unarmed +2 (36), Sneak +2 (36), Explosives +2 (36), Barter +2 (37), Big Guns +2 (37), Medicine +2 (36)
Comprehension
Level 6
Energy Weapons +2 (38), Lockpick +2 (38), Unarmed +1 (37), Sneak +1 (37), Explosives +2 (38), Barter +1 (38), Science +2 (38), Melee Weapons +2 (38), Big Guns +1 (38), Medicine +2 (38)
Educated
Level 7
Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +2 (39), Sneak +2 (39), Explosives +2 (40), Barter +2 (42), Science +1 (39), Melee Weapons +2 (40), Big Guns +2 (40), Medicine +2 (40)
Intense Training (CH)
Level 8
Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +2 (41), Sneak +2 (41), Explosives +2 (42), Science +3 (42), Melee Weapons +2 (42), Big Guns +2 (42), Medicine +2 (42)
Commando
Level 9
Energy Weapons +2 (44), Lockpick +2 (44), Unarmed +2 (43), Sneak +2 (43), Explosives +2 (44), Barter +2 (44), Science +1 (43), Melee Weapons +2 (44), Big Guns +2 (44), Medicine +2 (44)
Strong Back
Level 10
Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +2 (45), Sneak +2 (45), Explosives +2 (46), Barter +2 (46), Science +2 (45), Melee Weapons +1 (45), Big Guns +2 (46), Medicine +2 (46)
Animal Friend
Level 11
Energy Weapons +2 (48), Lockpick +1 (47), Unarmed +2 (47), Speech +2 (47), Sneak +2 (47), Explosives +1 (47), Barter +2 (48), Science +2 (47), Melee Weapons +2 (47), Big Guns +2 (48), Medicine +1 (47)
Mysterious Stranger
Level 12
Small Guns +1 (49), Energy Weapons +1 (49), Lockpick +2 (49), Unarmed +1 (48), Speech +1 (48), Sneak +2 (49), Repair +1 (49), Explosives +2 (49), Barter +1 (49), Science +2 (49), Melee Weapons +2 (49), Big Guns +1 (49), Medicine +2 (49)
Sniper
Level 13
Small Guns +1 (50), Energy Weapons +2 (51), Lockpick +1 (50), Unarmed +2 (50), Speech +2 (50), Sneak +1 (50), Repair +1 (50), Explosives +2 (51), Barter +2 (51), Science +1 (50), Melee Weapons +1 (50), Big Guns +2 (51), Medicine +1 (50)
Fast Metabolism
Level 14
Small Guns +2 (52), Energy Weapons +1 (52), Lockpick +2 (52), Unarmed +1 (51), Speech +1 (51), Sneak +1 (51), Repair +2 (52), Explosives +1 (52), Barter +1 (52), Science +2 (52), Melee Weapons +2 (52), Big Guns +1 (52), Medicine +2 (52)
Finesse
Level 15
Small Guns +1 (53), Energy Weapons +2 (54), Lockpick +1 (53), Unarmed +2 (53), Speech +2 (53), Sneak +2 (53), Repair +1 (53), Explosives +1 (53), Barter +2 (54), Science +1 (53), Melee Weapons +1 (53), Big Guns +2 (54), Medicine +1 (53)
Impartial Mediation
Level 16
Small Guns +1 (54), Energy Weapons +1 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +1 (54), Sneak +1 (54), Repair +2 (55), Explosives +2 (55), Barter +1 (55), Science +2 (55), Melee Weapons +2 (55), Big Guns +1 (55), Medicine +2 (70)
Tag! (Medicine)
Level 17
Small Guns +2 (56), Energy Weapons +2 (57), Lockpick +1 (56), Unarmed +2 (56), Speech +2 (56), Sneak +2 (56), Repair +1 (56), Explosives +1 (56), Barter +2 (57), Science +1 (56), Melee Weapons +1 (56), Big Guns +2 (57)
Better Criticals
Level 18
Small Guns +2 (58), Energy Weapons +1 (58), Lockpick +2 (58), Unarmed +1 (57), Speech +1 (57), Sneak +2 (58), Repair +2 (58), Explosives +2 (58), Barter +1 (58), Science +2 (58), Melee Weapons +2 (58), Big Guns +1 (58)
Action Boy/Girl
Level 19
Small Guns +1 (64), Energy Weapons +2 (60), Lockpick +2 (60), Unarmed +2 (59), Speech +2 (59), Sneak +1 (59), Repair +1 (64), Explosives +2 (60), Barter +2 (60), Science +1 (59), Melee Weapons +1 (59), Big Guns +2 (60)
Gun Nut
Level 20
Small Guns +19 (88)
Gun Nut
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