Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
1
 
Action Points
83
 
Carry Weight
220
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
5
 
Big Guns
15
 
Energy Weapons
15
 
Explosives
30
 
Lockpick
15
 
Medicine
38
 
Melee Weapons
52
 
Repair
33
 
Science
23
 
Small Guns
51
 
Sneak
21
 
Speech
5
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 7 PE 6 EN 6 CH 1 IN 10 AG 9 LK 1
Medicine, Melee Weapons, and Explosives
Level 2
Melee Weapons +20 (52)
Gun Nut
Level 3
Small Guns +20 (51)
Gun Nut
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