Level 1
ST 5 PE 6 EN 5 CH 4 IN 9 AG 6 LK 5
Speech, Small Guns, and Lockpick
Level 2
Barter +19 (32)
Intense Training (AG)
Level 3
Big Guns +19 (34)
Lady Killer/Black Widow
Level 4
Energy Weapons +19 (36)
Educated
Level 5
Lockpick +2 (34), Explosives +8 (25), Melee Weapons +12 (27)
Comprehension
Level 6
Medicine +22 (45)
Bloody Mess
Level 7
Sneak +22 (41)
Gunslinger
Level 8
Unarmed +20 (35), Speech +2 (30)
Commando
Level 9
Explosives +22 (47)
Strong Back
Level 10
Science +22 (45)
Finesse
Level 11
Energy Weapons +1 (37), Repair +14 (37), Melee Weapons +7 (34)
Night Person
Level 12
Small Guns +4 (38), Speech +6 (36), Barter +6 (38), Melee Weapons +4 (38), Big Guns +2 (36)
Sniper
Level 13
Small Guns +3 (41), Energy Weapons +2 (39), Lockpick +3 (37), Unarmed +5 (40), Speech +4 (40), Repair +3 (40), Big Guns +2 (38)
Fast Metabolism
Level 14
Energy Weapons +3 (42), Lockpick +3 (40), Unarmed +3 (43), Speech +1 (41), Repair +1 (41), Explosives +1 (48), Barter +2 (40), Melee Weapons +3 (41), Medicine +2 (47), Big Guns +3 (41)
Lawbringer
Level 15
Sneak +3 (44), Small Guns +2 (43), Lockpick +3 (43), Speech +3 (44), Repair +3 (44), Barter +3 (43), Melee Weapons +2 (43), Big Guns +3 (44)
Child at Heart
Level 16
Sneak +1 (45), Small Guns +3 (46), Energy Weapons +3 (45), Lockpick +2 (45), Unarmed +2 (45), Speech +1 (45), Repair +1 (45), Barter +2 (45), Science +4 (49), Melee Weapons +3 (46)
Action Boy/Girl
Level 17
Sneak +1 (46), Small Guns +4 (50), Energy Weapons +1 (46), Lockpick +1 (46), Unarmed +1 (46), Speech +1 (46), Repair +6 (51), Barter +1 (46), Science +1 (50), Medicine +3 (50), Big Guns +2 (46)
Tag! (Explosives)
Level 18
Sneak +4 (50), Energy Weapons +2 (48), Lockpick +2 (48), Unarmed +4 (50), Speech +4 (50), Barter +2 (48), Melee Weapons +2 (48), Big Guns +2 (48)
Chem Resistant (Explosives)
Level 19
Sneak +3 (53), Small Guns +2 (52), Lockpick +2 (50), Unarmed +3 (53), Speech +3 (53), Repair +2 (53), Explosives +1 (64), Science +3 (53), Medicine +3 (53)
Lead Belly (Explosives)
Level 20
Sneak +4 (57), Small Guns +5 (57), Repair +4 (57), Science +4 (57), Melee Weapons +3 (51), Medicine +2 (55)
Toughness (Explosives)