Strength
2
 
Perception
9
 
Endurance
8
 
Charisma
1
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
170
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
420
 
Melee Damage
1.0
 
Skill Points
23
 
Barter
23
 
Big Guns
80
 
Energy Weapons
47
 
Explosives
50
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
65
 
Repair
100
 
Science
94
 
Small Guns
100
 
Sneak
80
 
Speech
56
 
Unarmed
37
 
Ant Sight
Better Criticals
Bloody Mess
Comprehension
Covert Ops
Cyborg
Educated
Entomologist
Finesse
Intense Training
Lady Killer/Black Widow
Light Step
Mysterious Stranger
Robotics Expert
Silent Running
Size Matters
Tag!
Toughness
Level 1
ST 1 PE 6 EN 7 CH 1 IN 9 AG 8 LK 8
Repair, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +3 (25), Small Guns +3 (40), Lockpick +2 (35), Speech +2 (10), Repair +5 (44), Science +1 (25), Melee Weapons +2 (10), Medicine +1 (35)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +2 (42), Lockpick +5 (42), Repair +4 (50), Science +3 (30), Melee Weapons +3 (15), Medicine +3 (40)
Intense Training (PE)
Level 4
Small Guns +8 (50), Lockpick +8 (50), Science +4 (34)
Educated
Level 5
Small Guns +2 (52), Repair +5 (55), Science +16 (50)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Big Book of Science => Science +2 (52)
Duck and Cover! => Explosives +2 (22)
Dean's Electronics => Repair +2 (57)
Grognak the Barbarian => Melee Weapons +2 (17)
Grognak the Barbarian => Melee Weapons +2 (19)
Guns and Bullets => Small Guns +2 (54)
Lying, Congressional Style => Speech +2 (12)
Lying, Congressional Style => Speech +2 (14)
Nikola Tesla and You => Energy Weapons +2 (22)
Pugilism Illustrated => Unarmed +2 (22)
Pugilism Illustrated => Unarmed +2 (24)
Tumblers Today => Lockpick +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Level 6
Sneak +1 (30), Small Guns +6 (60), Lockpick +3 (55), Speech +1 (15), Repair +8 (65), Science +3 (55), Medicine +1 (43)
Bloody Mess
Bobblehead (Repair)
Level 7
Lockpick +5 (60), Repair +6 (81), Science +5 (60), Medicine +7 (50)
Toughness
Level 8
Small Guns +4 (64), Lockpick +15 (75), Repair +4 (85)
Entomologist
Bobblehead (Small Guns)
Bobblehead (Barter)
Level 9
Small Guns +13 (87), Repair +5 (90), Science +5 (65)
Size Matters
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 10
Small Guns +3 (90), Lockpick +10 (85), Medicine +10 (60)
Finesse
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Big Book of Science => Science +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (62)
Big Book of Science => Science +2 (79)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Duck and Cover! => Explosives +2 (24)
Level 11
Sneak +8 (50), Small Guns +10 (100), Speech +1 (30), Science +1 (80), Medicine +3 (65)
Mysterious Stranger
Level 12
Lockpick +10 (95), Science +10 (90), Melee Weapons +3 (22)
Robotics Expert
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Level 13
Sneak +9 (70), Speech +4 (35), Repair +3 (94), Melee Weapons +7 (40)
Silent Running
Level 14
Melee Weapons +10 (50), Medicine +4 (70), Big Guns +9 (45)
Cyborg
Bobblehead (Explosives)
Bobblehead (Big Guns)
Bobblehead (Unarmed)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Ant Sight
Covert Ops
Level 15
Sneak +3 (75), Speech +5 (40), Repair +6 (100), Big Guns +9 (66)
Light Step
Level 16
Sneak +5 (80), Speech +10 (50), Explosives +4 (43), Big Guns +4 (70)
Better Criticals
Level 17
Speech +6 (56), Explosives +7 (50), Big Guns +10 (80)
Tag! (Melee Weapons)
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