Level 1
ST 9 PE 1 EN 9 CH 1 IN 9 AG 6 LK 5
Barter, Energy Weapons, and Explosives
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +3 (35), Lockpick +3 (20), Speech +3 (20), Explosives +3 (35), Barter +3 (35), Medicine +2 (40), Big Guns +2 (35)
Daddy's Boy/Girl
Level 3
Sneak +3 (30), Small Guns +3 (30), Unarmed +2 (35), Speech +5 (25), Repair +2 (35), Science +2 (45), Melee Weapons +2 (35)
Daddy's Boy/Girl
Level 4
Lockpick +10 (30), Speech +5 (30), Big Guns +4 (39)
Educated
Level 5
Sneak +5 (35), Small Guns +5 (35), Lockpick +5 (35), Speech +5 (35), Melee Weapons +1 (36), Big Guns +1 (40)
Daddy's Boy/Girl
Level 6
Lockpick +5 (40), Repair +3 (43), Barter +5 (40), Melee Weapons +4 (40), Big Guns +5 (45)
Gun Nut
Level 7
Sneak +5 (40), Unarmed +5 (40), Speech +5 (40), Repair +2 (50), Big Guns +5 (50)
Gun Nut
Level 8
Sneak +5 (45), Unarmed +5 (45), Speech +5 (45), Melee Weapons +2 (42), Big Guns +5 (70)
Size Matters
Level 9
Energy Weapons +5 (40), Explosives +5 (40), Barter +5 (45), Melee Weapons +7 (49)
Size Matters
Level 10
Energy Weapons +5 (45), Lockpick +5 (45), Explosives +5 (45), Barter +5 (50), Melee Weapons +2 (51)
Size Matters
Level 11
Energy Weapons +5 (50), Lockpick +5 (50), Speech +5 (50), Explosives +5 (50), Melee Weapons +2 (53)
Strong Back
Level 12
Sneak +5 (60), Small Guns +5 (50), Unarmed +5 (50), Repair +5 (55), Melee Weapons +2 (55)
Silent Running
Level 13
Repair +5 (60), Science +10 (60), Melee Weapons +2 (57), Medicine +5 (55)
Life Giver
Level 14
Small Guns +5 (55), Unarmed +5 (55), Barter +5 (55), Melee Weapons +2 (59), Medicine +5 (60)
Cyborg
Level 15
Lockpick +5 (55), Speech +5 (55), Explosives +5 (55), Barter +5 (60), Melee Weapons +2 (61)
Lawbringer
Level 16
Lockpick +5 (60), Unarmed +5 (60), Speech +5 (60), Explosives +5 (60), Melee Weapons +2 (63)
Tag! (Small Guns)
Level 17
Energy Weapons +5 (65), Lockpick +5 (65), Explosives +5 (65), Barter +5 (65), Melee Weapons +2 (65)
Action Boy/Girl (Small Guns)
Level 18
Sneak +5 (65), Repair +5 (70), Science +5 (65), Melee Weapons +2 (67), Medicine +5 (65)
Gun Nut (Small Guns)
Level 19
Unarmed +5 (65), Speech +5 (65), Science +5 (70), Melee Weapons +2 (74), Medicine +5 (70)
Little Leaguer (Small Guns)
Level 20
Sneak +5 (70), Lockpick +5 (70), Unarmed +5 (70), Speech +5 (70), Melee Weapons +2 (76)
Solar Powered (Small Guns)
Level 21
Energy Weapons +5 (70), Unarmed +5 (75), Speech +5 (75), Barter +5 (70), Melee Weapons +2 (83)
Little Leaguer (Small Guns)
Level 22
Sneak +5 (75), Energy Weapons +5 (75), Barter +5 (75), Science +5 (75), Melee Weapons +2 (85)
Puppies! (Small Guns)
Level 23
Lockpick +5 (75), Repair +5 (75), Barter +5 (80), Melee Weapons +2 (92), Medicine +5 (75)
Little Leaguer (Small Guns)
Level 24
Energy Weapons +5 (88), Lockpick +5 (88), Repair +5 (80), Melee Weapons +2 (94), Medicine +5 (80)
No Weaknesses (Small Guns)
Level 25
Energy Weapons +2 (90), Lockpick +2 (95), Speech +2 (85), Repair +5 (85), Explosives +2 (90), Barter +2 (90), Science +5 (80), Melee Weapons +2 (96)
Thief (Small Guns)
Level 26
Small Guns +5 (80), Unarmed +5 (80), Science +5 (85), Melee Weapons +2 (98), Medicine +5 (85)
Thief (Small Guns)
Level 27
Small Guns +5 (85), Unarmed +5 (85), Repair +5 (90), Melee Weapons +2 (100), Medicine +5 (90)
Warmonger (Small Guns)
Level 28
Sneak +5 (95), Small Guns +5 (90), Unarmed +2 (87), Speech +5 (90), Science +5 (90)
Thief (Small Guns)
Level 29
Energy Weapons +5 (95), Unarmed +2 (89), Repair +5 (95), Explosives +5 (95), Barter +5 (95)
Comprehension (Small Guns)
Level 30
Small Guns +5 (100), Unarmed +2 (93), Speech +5 (100), Science +5 (97), Medicine +5 (97)
Almost Perfect (Small Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
Dean's Electronics => Repair +2 (100)