Level 1
ST 5 PE 5 EN 4 CH 7 IN 8 AG 6 LK 5
Speech, Science, Lockpick
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Small Guns +5 (22), Speech +11 (45), Sneak +1 (18), Barter +1 (20)
Swift Learner
Level 3
Energy Weapons +10 (25), Explosives +3 (18), Barter +5 (25)
Swift Learner
Level 4
Lockpick +5 (35), Repair +2 (23), Explosives +7 (25), Medicine +4 (35)
Educated
Level 5
Small Guns +13 (35), Science +8 (44)
Comprehension
Level 6
Small Guns +5 (45), Energy Weapons +2 (27), Lockpick +2 (37), Sneak +2 (20), Repair +2 (30), Barter +5 (30), Science +1 (45), Medicine +2 (37)
Gun Nut
Level 7
Lockpick +8 (45), Repair +5 (35), Medicine +8 (50)
Daddy's Boy/Girl
Level 8
Small Guns +5 (50), Lockpick +5 (50), Speech +5 (50), Science +3 (53), Medicine +3 (53)
Commando
Level 9
Energy Weapons +7 (34), Explosives +5 (30), Barter +5 (35), Science +2 (60), Medicine +2 (60)
Daddy's Boy/Girl
Level 10
Small Guns +1 (51), Energy Weapons +1 (35), Unarmed +1 (14), Repair +5 (40), Barter +5 (40), Melee Weapons +1 (18), Big Guns +7 (20)
Finesse
Level 11
Small Guns +4 (55), Energy Weapons +5 (40), Lockpick +2 (52), Sneak +10 (30)
Animal Friend
Level 12
Energy Weapons +10 (50), Lockpick +3 (55), Unarmed +1 (15), Repair +5 (50), Barter +2 (42)
Gun Nut
Level 13
Small Guns +4 (64), Energy Weapons +6 (56), Sneak +2 (32), Repair +5 (55), Barter +4 (46)
Fast Metabolism
Level 14
Small Guns +6 (70), Lockpick +5 (60), Speech +5 (55), Sneak +4 (36), Barter +1 (47)
Cyborg
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 15
Explosives +6 (46), Barter +5 (62), Big Guns +10 (40)
Master Trader
Level 16
Sneak +9 (55), Melee Weapons +12 (40)
Action Boy/Girl
Level 17
Explosives +14 (60), Big Guns +7 (62)
Tag! (Big Guns)
Level 18
Energy Weapons +4 (80), Unarmed +1 (26), Barter +3 (65), Melee Weapons +10 (50), Big Guns +3 (65)
Concentrated Fire (Big Guns)
Level 19
Sneak +1 (56), Barter +5 (70), Big Guns +5 (70), Medicine +10 (70)
Adamantium Skeleton (Big Guns)
Level 20
Lockpick +2 (72), Sneak +9 (65), Repair +1 (66), Barter +2 (72), Science +5 (75), Big Guns +2 (72)
Grim Reaper's Sprint (Big Guns)
Level 21
Lockpick +3 (75), Speech +2 (67), Sneak +2 (67), Barter +4 (76), Melee Weapons +1 (56), Big Guns +4 (76), Medicine +5 (75)
Little Leaguer (Big Guns)
Level 22
Speech +3 (70), Sneak +3 (70), Repair +4 (70), Explosives +5 (70), Barter +1 (77), Melee Weapons +4 (60), Big Guns +1 (77)
Puppies! (Big Guns)
Level 23
Speech +5 (75), Sneak +5 (80), Repair +5 (75), Explosives +5 (75), Melee Weapons +1 (61)
Thief (Big Guns)
Level 24
Speech +5 (80), Repair +5 (80), Explosives +5 (80), Barter +3 (80), Big Guns +3 (80)
Daddy's Boy/Girl (Big Guns)
Level 25
Small Guns +2 (82), Energy Weapons +2 (82), Lockpick +2 (82), Speech +2 (82), Sneak +2 (82), Repair +2 (82), Barter +2 (82), Science +2 (82), Melee Weapons +1 (67), Big Guns +2 (82), Medicine +2 (82)
Little Leaguer (Big Guns)
Level 26
Energy Weapons +1 (83), Lockpick +1 (83), Speech +1 (83), Sneak +1 (85), Barter +1 (83), Science +1 (83), Melee Weapons +13 (80), Big Guns +1 (83), Medicine +1 (83)
Intense Training (AG)
Level 27
Small Guns +1 (85), Energy Weapons +2 (85), Lockpick +2 (85), Unarmed +1 (27), Speech +2 (85), Repair +3 (85), Barter +2 (85), Science +2 (85), Melee Weapons +2 (82), Big Guns +2 (85), Medicine +2 (85)
Nerves of Steel (Big Guns)
Level 28
Small Guns +2 (87), Energy Weapons +2 (87), Lockpick +2 (87), Sneak +2 (87), Repair +2 (87), Explosives +2 (87), Science +2 (87), Melee Weapons +3 (85), Big Guns +2 (87), Medicine +2 (87)
Scoundrel (Big Guns)
Level 29
Small Guns +2 (89), Energy Weapons +1 (88), Lockpick +3 (90), Sneak +2 (89), Repair +2 (89), Explosives +1 (88), Science +2 (89), Melee Weapons +4 (89), Big Guns +2 (89), Medicine +2 (89)
Explorer (Big Guns)
Level 30
Small Guns +5 (100), Energy Weapons +2 (100), Sneak +3 (98), Repair +2 (95), Explosives +2 (100), Science +2 (95), Melee Weapons +3 (100), Medicine +2 (95)
Almost Perfect (Big Guns)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)