Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Educated
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Intense Training (6)
Iron Fist (3)
Light Step
Master Trader
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Speech, Science, and Medicine
Level 2
Unarmed +5 (20), Speech +5 (35), Barter +5 (20), Melee Weapons +5 (22)
Intense Training (ST)
Level 3
Unarmed +7 (27), Speech +5 (40), Barter +5 (25), Melee Weapons +3 (25)
Intense Training (PE)
Level 4
Lockpick +3 (20), Unarmed +3 (30), Repair +5 (30), Explosives +4 (21), Barter +5 (30)
Educated
Covert Ops
Power Armor Training
Booster Shot
Pitt Fighter
Auto Expert
Level 5
Lockpick +6 (29), Unarmed +5 (35), Science +2 (45), Melee Weapons +10 (35)
Comprehension
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Level 6
Sneak +5 (20), Lockpick +6 (35), Repair +5 (35), Barter +2 (32), Science +5 (50)
Bloody Mess
Level 7
Unarmed +10 (45), Barter +3 (35), Science +5 (55), Medicine +5 (55)
Toughness
Level 8
Small Guns +2 (20), Energy Weapons +1 (18), Unarmed +5 (50), Science +5 (60), Melee Weapons +5 (50), Medicine +5 (60)
Strong Back
Ant Might
Level 9
Lockpick +15 (50), Repair +5 (40), Explosives +3 (24)
Iron Fist
Level 10
Sneak +5 (27), Small Guns +5 (27), Unarmed +5 (55), Barter +5 (40), Melee Weapons +3 (55)
Intense Training (AG)
Level 11
Sneak +13 (40), Unarmed +5 (60), Melee Weapons +5 (60)
Iron Fist
Level 12
Sneak +10 (60), Small Guns +3 (30), Repair +5 (45), Barter +5 (45)
Silent Running
Level 13
Small Guns +10 (40), Energy Weapons +2 (20), Repair +5 (50), Explosives +1 (25), Barter +5 (50)
Iron Fist
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Duck and Cover! => Explosives +2 (27)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Grognak the Barbarian => Melee Weapons +2 (62)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Guns and Bullets => Small Guns +2 (46)
Lying, Congressional Style => Speech +2 (52)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Lying, Congressional Style => Speech +2 (58)
Nikola Tesla and You => Energy Weapons +2 (22)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (54)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Level 14
Sneak +1 (65), Small Guns +4 (50), Energy Weapons +3 (35), Lockpick +2 (60), Unarmed +2 (70), Speech +2 (60), Repair +2 (60), Explosives +3 (30), Barter +1 (55), Melee Weapons +2 (64), Big Guns +1 (30)
Cyborg
Level 15
Sneak +5 (70), Science +4 (70), Melee Weapons +6 (70), Big Guns +8 (38)
Light Step
Level 16
Energy Weapons +5 (40), Explosives +10 (40), Barter +6 (63), Big Guns +2 (40)
Intense Training (CH)
Level 17
Energy Weapons +10 (50), Lockpick +8 (68), Speech +3 (65), Barter +2 (65)
Master Trader
Level 18
Lockpick +3 (71), Science +20 (90)
Paralyzing Palm
Level 19
Lockpick +3 (74), Unarmed +10 (80), Melee Weapons +10 (80)
Sniper
Level 20
Sneak +10 (80), Lockpick +1 (75), Explosives +2 (42), Barter +5 (70), Big Guns +5 (45)
Ninja
Level 21
Repair +10 (70), Explosives +8 (50), Big Guns +5 (50)
Grim Reaper's Sprint
Level 22
Lockpick +5 (80), Speech +15 (80), Barter +3 (73)
Fortune Finder
Level 23
Small Guns +20 (70), Energy Weapons +1 (51), Barter +2 (75)
Intense Training (LK)
Ghoul Ecology
Superior Defender
Wired Reflexes
Xenotech Expert
Rad Regeneration
Punga Power!
Level 24
Energy Weapons +9 (60), Lockpick +4 (84), Explosives +10 (60)
Better Criticals
Level 25
Lockpick +11 (95), Science +2 (92), Big Guns +10 (60)
Mysterious Stranger
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 26
Unarmed +5 (95), Barter +5 (90), Melee Weapons +3 (83), Big Guns +10 (70)
Warmonger
Level 27
Speech +1 (81), Barter +10 (100), Melee Weapons +12 (95)
Animal Friend
Level 28
Sneak +3 (95), Small Guns +3 (85), Energy Weapons +3 (73), Unarmed +5 (100), Speech +4 (85), Melee Weapons +5 (100)
Intense Training (AG)
Level 29
Sneak +5 (100), Small Guns +5 (90), Energy Weapons +2 (75), Speech +6 (91), Repair +5 (85)
Nerves of Steel
Level 30
Speech +9 (100), Repair +14 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Guns and Bullets => Small Guns +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Barkskin
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