Strength
7
 
Perception
6
 
Endurance
6
 
Charisma
2
 
Intelligence
6
 
Agility
8
 
Luck
5
 
Action Points
81
 
Carry Weight
220
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
16
 
Barter
10
 
Big Guns
17
 
Energy Weapons
17
 
Explosives
20
 
Lockpick
17
 
Medicine
35
 
Melee Weapons
25
 
Repair
37
 
Science
19
 
Small Guns
41
 
Sneak
21
 
Speech
10
 
Unarmed
17
 
Gun Nut
Level 1
ST 7 PE 6 EN 6 CH 2 IN 6 AG 8 LK 5
Small Guns, Repair, and Medicine
Level 2
Speech +1 (10), Explosives +3 (20), Barter +1 (10), Science +2 (19), Melee Weapons +6 (25), Medicine +3 (35)
Gun Nut
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