Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chemist
Commando
Comprehension
Covert Ops
Cyborg
Demolition Expert (3)
Dream Crusher
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (4)
Lawbringer
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 6 EN 5 CH 5 IN 8 AG 5 LK 4
Lockpick, Speech, and Sneak
Bobblehead (Strength)
Bobblehead (Intelligence)
Ant Might
Barkskin
Rad Regeneration
Power Armor Training
Hematophage
Dream Crusher
Wired Reflexes
Bobblehead (Unarmed)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Big Book of Science => Science +1 (34)
Big Book of Science => Science +1 (35)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Level 2
Small Guns +3 (30), Energy Weapons +2 (31), Unarmed +4 (31), Explosives +2 (31), Barter +4 (31), Big Guns +4 (31)
Intense Training (IN)
Level 3
Energy Weapons +4 (35), Unarmed +4 (35), Explosives +4 (35), Barter +4 (35), Big Guns +4 (35)
Intense Training (ST)
Level 4
Small Guns +6 (36), Energy Weapons +2 (37), Unarmed +1 (36), Repair +1 (36), Explosives +2 (37), Barter +2 (37), Melee Weapons +2 (37), Medicine +2 (37), Big Guns +2 (37)
Educated
Level 5
Small Guns +4 (40), Energy Weapons +2 (39), Unarmed +4 (40), Repair +3 (39), Explosives +2 (39), Barter +2 (39), Melee Weapons +2 (39), Medicine +2 (39), Big Guns +2 (39)
Comprehension
Level 6
Small Guns +2 (44), Energy Weapons +3 (42), Unarmed +2 (42), Repair +3 (42), Explosives +3 (42), Barter +1 (40), Science +2 (42), Melee Weapons +3 (42), Medicine +3 (42), Big Guns +1 (40)
Intense Training (AG)
Level 7
Energy Weapons +2 (44), Unarmed +1 (43), Speech +2 (44), Repair +2 (44), Explosives +2 (44), Barter +4 (44), Science +2 (44), Melee Weapons +2 (44), Medicine +2 (44), Big Guns +4 (44)
Intense Training (LK)
Level 8
Sneak +2 (46), Small Guns +2 (46), Energy Weapons +2 (46), Lockpick +2 (46), Unarmed +2 (45), Speech +2 (46), Repair +2 (46), Explosives +2 (46), Barter +2 (46), Science +1 (45), Melee Weapons +1 (45), Medicine +2 (46), Big Guns +1 (45)
Strong Back
Level 9
Sneak +2 (48), Small Guns +2 (48), Energy Weapons +3 (49), Lockpick +3 (49), Speech +2 (48), Repair +2 (48), Explosives +3 (49), Barter +3 (49), Medicine +3 (49)
Commando
Level 10
Sneak +2 (50), Small Guns +2 (50), Energy Weapons +1 (50), Lockpick +1 (50), Unarmed +5 (50), Speech +2 (50), Repair +2 (50), Explosives +1 (50), Barter +1 (50), Melee Weapons +5 (50), Medicine +1 (50)
Finesse
Level 11
Sneak +1 (51), Small Guns +1 (51), Energy Weapons +1 (51), Lockpick +1 (51), Unarmed +1 (51), Speech +1 (51), Repair +1 (51), Explosives +1 (51), Barter +1 (51), Science +6 (51), Melee Weapons +1 (51), Medicine +1 (51), Big Guns +6 (51)
Gunslinger
Level 12
Small Guns +2 (53), Energy Weapons +2 (53), Lockpick +2 (53), Unarmed +2 (53), Speech +1 (52), Repair +2 (53), Explosives +2 (53), Barter +2 (53), Science +2 (53), Melee Weapons +2 (53), Medicine +2 (53), Big Guns +2 (53)
Sniper
Level 13
Small Guns +2 (55), Energy Weapons +2 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +2 (54), Repair +2 (55), Explosives +2 (55), Barter +2 (55), Science +2 (55), Melee Weapons +2 (55), Medicine +2 (55), Big Guns +2 (55)
Silent Running
Level 14
Small Guns +2 (57), Energy Weapons +2 (57), Lockpick +2 (57), Speech +3 (57), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Science +2 (57), Melee Weapons +2 (57), Medicine +2 (57), Big Guns +2 (57)
Adamantium Skeleton
Level 15
Small Guns +3 (60), Energy Weapons +2 (59), Lockpick +3 (60), Speech +3 (60), Repair +3 (60), Explosives +3 (60), Science +3 (60), Medicine +3 (60)
Toughness
Level 16
Energy Weapons +2 (61), Lockpick +1 (61), Unarmed +6 (60), Explosives +1 (61), Barter +4 (61), Melee Weapons +4 (61), Medicine +1 (61), Big Guns +4 (61)
Action Boy/Girl
Level 17
Sneak +1 (62), Small Guns +2 (62), Energy Weapons +3 (64), Lockpick +1 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +1 (62), Barter +2 (63), Science +2 (62), Melee Weapons +1 (62), Medicine +1 (62), Big Guns +3 (64)
Better Criticals
Level 18
Sneak +2 (64), Small Guns +2 (64), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Explosives +2 (64), Barter +1 (64), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +2 (66)
Cyborg
Level 19
Sneak +2 (66), Small Guns +2 (66), Lockpick +2 (66), Unarmed +2 (66), Speech +2 (66), Repair +2 (66), Explosives +2 (66), Barter +3 (67), Science +2 (66), Melee Weapons +2 (66), Medicine +2 (66)
Pyromaniac
Level 20
Sneak +2 (68), Small Guns +2 (68), Lockpick +2 (68), Unarmed +2 (68), Speech +2 (68), Repair +2 (68), Explosives +2 (68), Barter +1 (68), Science +2 (68), Melee Weapons +2 (68), Medicine +2 (68), Big Guns +2 (68)
Grim Reaper's Sprint
Big Book of Science => Science +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Duck and Cover! => Explosives +2 (70)
Grognak the Barbarian => Melee Weapons +2 (70)
Guns and Bullets => Small Guns +2 (70)
Nikola Tesla and You => Energy Weapons +2 (76)
Paradise Lost => Speech +2 (70)
Pugilism Illustrated => Unarmed +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (70)
Tumblers Today => Lockpick +2 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Dean's Electronics => Repair +2 (70)
Big Book of Science => Science +2 (72)
Big Book of Science => Science +2 (74)
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Covert Ops
Auto Expert
Booster Shot
Pitt Fighter
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Level 21
Small Guns +1 (74), Energy Weapons +1 (77), Lockpick +1 (74), Unarmed +3 (73), Speech +3 (73), Explosives +4 (74), Barter +4 (74), Melee Weapons +4 (74), Big Guns +2 (74)
Demolition Expert
Level 22
Small Guns +2 (76), Energy Weapons +1 (78), Lockpick +2 (76), Unarmed +3 (76), Speech +3 (76), Explosives +2 (76), Barter +4 (78), Melee Weapons +2 (76), Big Guns +4 (78)
Puppies!
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Level 23
Small Guns +4 (80), Energy Weapons +2 (80), Unarmed +3 (79), Speech +4 (80), Explosives +2 (78), Barter +2 (80), Melee Weapons +4 (80), Big Guns +2 (80)
Quantum Chemist
Duck and Cover! => Explosives +2 (80)
Grognak the Barbarian => Melee Weapons +2 (82)
Pugilism Illustrated => Unarmed +2 (81)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Level 24
Small Guns +2 (82), Energy Weapons +4 (84), Speech +2 (82), Repair +2 (82), Explosives +4 (84), Barter +4 (84), Melee Weapons +1 (83), Big Guns +4 (84)
Lawbringer
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Lying, Congressional Style => Speech +2 (90)
Level 25
Small Guns +2 (84), Energy Weapons +4 (88), Speech +2 (92), Repair +2 (84), Explosives +3 (87), Barter +4 (88), Melee Weapons +2 (85), Big Guns +4 (88)
Rad Resistance
Level 26
Small Guns +6 (90), Energy Weapons +2 (90), Speech +2 (94), Repair +6 (90), Explosives +3 (90), Barter +2 (90), Big Guns +2 (90)
Chemist
Level 27
Small Guns +10 (100), Speech +6 (100), Repair +2 (92), Melee Weapons +5 (90)
Demolition Expert
Level 28
Repair +8 (100), Explosives +5 (95), Melee Weapons +10 (100)
Demolition Expert
Level 29
Energy Weapons +10 (100), Explosives +5 (100), Big Guns +8 (98)
Fast Metabolism
Level 30
Barter +10 (100), Big Guns +2 (100)
Almost Perfect
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