Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
75
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Light Step
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Scrounger
Silent Running
Size Matters (3)
Strong Back
Superior Defender
Thief
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 7 EN 8 CH 1 IN 8 AG 6 LK 5
Speech, Science, and Repair
Bobblehead (Luck)
Ant Might
Barkskin
Booster Shot
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage
Ghoul Ecology
Auto Expert
Covert Ops
Level 2
Science +18 (57)
Lady Killer/Black Widow
Level 3
Explosives +15 (34), Science +3 (60)
Thief
Level 4
Explosives +16 (50), Medicine +2 (23)
Educated
Level 5
Sneak +11 (33), Explosives +10 (60)
Comprehension
Level 6
Energy Weapons +21 (40)
Iron Fist
Level 7
Medicine +21 (44)
Iron Fist
Level 8
Small Guns +5 (25), Energy Weapons +10 (50), Medicine +6 (50)
Size Matters
Level 9
Sneak +7 (40), Speech +1 (23), Melee Weapons +3 (20), Medicine +10 (60)
Iron Fist
Level 10
Sneak +10 (50), Small Guns +11 (36)
Size Matters
Level 11
Small Guns +14 (50), Speech +7 (30)
Size Matters
Level 12
Sneak +20 (80), Unarmed +1 (22)
Silent Running
Level 13
Lockpick +3 (30), Speech +10 (40), Repair +4 (40), Big Guns +4 (70)
Toughness
Level 14
Lockpick +20 (50), Unarmed +1 (23)
Cyborg
Level 15
Melee Weapons +21 (41)
Pyromaniac
Level 16
Melee Weapons +21 (62)
Better Criticals
Level 17
Unarmed +3 (26), Melee Weapons +18 (80)
Bloody Mess
Level 18
Small Guns +10 (60), Unarmed +11 (37)
Action Boy/Girl
Level 19
Unarmed +21 (58)
Concentrated Fire
Level 20
Unarmed +2 (60), Speech +19 (59)
Scrounger
Level 21
Speech +21 (80)
Ninja
Level 22
Unarmed +20 (80), Barter +1 (8)
Grim Reaper's Sprint
Level 23
Energy Weapons +10 (70), Explosives +10 (70), Barter +1 (9)
Explorer
Level 24
Repair +5 (45), Barter +1 (10), Science +15 (75)
Rad Resistance
Level 25
Lockpick +5 (55), Repair +15 (60), Barter +1 (11)
Strong Back
Level 26
Lockpick +20 (75), Barter +1 (12)
Finesse
Level 27
Small Guns +10 (70), Barter +1 (13), Medicine +10 (70)
Robotics Expert
Level 28
Lockpick +5 (80), Repair +10 (70), Barter +1 (14), Science +5 (80)
Light Step
Level 29
Energy Weapons +10 (80), Barter +1 (15), Big Guns +10 (80)
Lawbringer
Level 30
Unarmed +6 (90), Repair +6 (80), Melee Weapons +2 (90), Medicine +1 (75), Big Guns +6 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tumblers Today => Lockpick +2 (100)
Paradise Lost => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
Tales of a Junktown Jerky Vendor => Barter +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (57)
Tales of a Junktown Jerky Vendor => Barter +2 (59)
Tales of a Junktown Jerky Vendor => Barter +2 (61)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (73)
Tales of a Junktown Jerky Vendor => Barter +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
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