Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
7
 
Big Guns
19
 
Energy Weapons
32
 
Explosives
25
 
Lockpick
32
 
Medicine
25
 
Melee Weapons
19
 
Repair
25
 
Science
23
 
Small Guns
32
 
Sneak
17
 
Speech
7
 
Unarmed
19
 
Intense Training
Level 1
ST 6 PE 6 EN 7 CH 1 IN 8 AG 6 LK 6
Small Guns, Energy Weapons, and Lockpick
Level 2
Repair +4 (25), Explosives +8 (25), Science +2 (23), Medicine +4 (25)
Intense Training (ST)
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