Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
6
 
Luck
5
 
Action Points
102
 
Carry Weight
210
 
Critical Chance
5%
 
Dmg Resist
28%
 
Hit Points
500
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
79
 
Big Guns
92
 
Energy Weapons
77
 
Explosives
76
 
Lockpick
76
 
Medicine
76
 
Melee Weapons
76
 
Repair
76
 
Science
86
 
Small Guns
76
 
Sneak
83
 
Speech
79
 
Unarmed
76
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Ghoul Ecology
Gun Nut (3)
Hematophage
Little Leaguer (3)
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Scoundrel (3)
Silent Running
Size Matters (3)
Sniper
Superior Defender
Tag!
Thief (3)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 6 IN 6 AG 6 LK 5
Small Guns, Repair, and Sneak
Level 2
Energy Weapons +3 (20), Lockpick +3 (20), Speech +1 (18), Explosives +3 (20), Barter +3 (20), Big Guns +3 (20)
Daddy's Boy/Girl
Level 3
Energy Weapons +1 (21), Lockpick +1 (21), Speech +3 (21), Explosives +1 (21), Barter +2 (22), Melee Weapons +6 (21), Big Guns +2 (22)
Daddy's Boy/Girl
Level 4
Energy Weapons +3 (24), Lockpick +2 (23), Speech +2 (23), Explosives +3 (24), Barter +2 (24), Melee Weapons +2 (23), Big Guns +2 (24)
Educated
Level 5
Energy Weapons +1 (25), Lockpick +2 (25), Unarmed +8 (25), Speech +2 (25), Explosives +1 (25), Barter +2 (26), Melee Weapons +2 (25), Big Guns +1 (25)
Daddy's Boy/Girl
Level 6
Energy Weapons +3 (28), Lockpick +2 (27), Unarmed +2 (27), Speech +2 (27), Explosives +3 (28), Barter +2 (28), Melee Weapons +2 (27), Big Guns +3 (28)
Gun Nut
Level 7
Energy Weapons +2 (30), Lockpick +3 (30), Unarmed +2 (29), Speech +3 (30), Explosives +2 (30), Barter +2 (30), Melee Weapons +3 (30), Big Guns +2 (30)
Gun Nut
Level 8
Energy Weapons +2 (32), Lockpick +2 (32), Unarmed +3 (32), Speech +2 (32), Explosives +2 (32), Barter +3 (33), Melee Weapons +2 (32), Big Guns +3 (33)
Gun Nut
Level 9
Sneak +2 (34), Energy Weapons +3 (35), Lockpick +2 (34), Unarmed +2 (34), Speech +2 (34), Barter +2 (35), Science +2 (34), Medicine +2 (34), Big Guns +2 (35)
Little Leaguer
Level 10
Sneak +2 (36), Energy Weapons +2 (37), Lockpick +3 (37), Unarmed +2 (36), Speech +2 (36), Barter +2 (37), Science +2 (36), Medicine +2 (36), Big Guns +2 (37)
Little Leaguer
Level 11
Sneak +2 (38), Energy Weapons +2 (39), Lockpick +2 (39), Unarmed +2 (38), Speech +2 (38), Barter +2 (39), Science +2 (38), Medicine +3 (39), Big Guns +2 (39)
Little Leaguer
Level 12
Energy Weapons +2 (41), Unarmed +3 (41), Speech +3 (41), Barter +3 (42), Science +3 (41), Medicine +2 (41), Big Guns +3 (42)
Thief
Level 13
Energy Weapons +3 (44), Unarmed +3 (44), Speech +3 (44), Barter +2 (44), Science +3 (44), Medicine +3 (44), Big Guns +2 (44)
Thief
Level 14
Energy Weapons +3 (47), Unarmed +2 (46), Speech +2 (46), Barter +3 (47), Science +3 (47), Medicine +3 (47), Big Guns +3 (47)
Thief
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 15
Energy Weapons +3 (50), Unarmed +3 (49), Speech +3 (49), Repair +2 (49), Explosives +3 (50), Barter +3 (50), Medicine +2 (49)
Size Matters
Level 16
Small Guns +1 (51), Energy Weapons +2 (52), Unarmed +2 (51), Speech +2 (51), Repair +2 (51), Explosives +2 (52), Barter +2 (52), Science +1 (51), Melee Weapons +2 (51), Medicine +3 (52)
Size Matters
Level 17
Small Guns +2 (53), Energy Weapons +2 (54), Unarmed +2 (53), Speech +2 (53), Repair +2 (53), Explosives +2 (54), Barter +2 (54), Science +2 (53), Melee Weapons +2 (53), Medicine +1 (53)
Size Matters
Level 18
Sneak +2 (55), Small Guns +2 (55), Energy Weapons +1 (55), Unarmed +2 (55), Speech +2 (55), Repair +2 (55), Explosives +1 (55), Barter +1 (55), Science +2 (55), Melee Weapons +2 (55), Medicine +2 (55)
Action Boy/Girl
Level 19
Sneak +1 (56), Small Guns +2 (57), Energy Weapons +2 (57), Unarmed +1 (56), Speech +1 (56), Repair +2 (57), Explosives +2 (57), Barter +2 (57), Science +2 (57), Melee Weapons +2 (57), Medicine +2 (57)
Comprehension
Level 20
Sneak +2 (58), Small Guns +1 (58), Energy Weapons +2 (59), Lockpick +2 (59), Unarmed +2 (58), Speech +2 (58), Repair +1 (58), Explosives +2 (59), Barter +2 (59), Science +1 (58), Melee Weapons +1 (58), Medicine +1 (58)
Bloody Mess
Level 21
Sneak +2 (60), Small Guns +2 (60), Energy Weapons +1 (60), Lockpick +1 (60), Unarmed +1 (59), Speech +2 (60), Repair +2 (60), Explosives +1 (60), Barter +1 (60), Science +2 (60), Melee Weapons +2 (60), Medicine +2 (60)
Toughness
Level 22
Sneak +1 (61), Small Guns +1 (61), Energy Weapons +2 (62), Lockpick +2 (62), Unarmed +2 (61), Speech +1 (61), Repair +1 (61), Explosives +2 (62), Barter +2 (62), Science +1 (61), Melee Weapons +2 (62), Medicine +2 (62)
Sniper
Level 23
Sneak +2 (63), Small Guns +2 (63), Lockpick +1 (63), Unarmed +2 (63), Speech +2 (63), Repair +2 (63), Explosives +2 (64), Barter +2 (64), Science +2 (63), Melee Weapons +1 (63), Medicine +1 (63)
Cyborg
Level 24
Sneak +2 (65), Small Guns +2 (65), Lockpick +2 (65), Unarmed +2 (65), Speech +1 (69), Repair +2 (65), Explosives +2 (66), Science +2 (65), Melee Weapons +2 (65), Medicine +2 (65)
Scoundrel
Level 25
Sneak +2 (67), Small Guns +2 (67), Lockpick +3 (68), Unarmed +2 (67), Repair +2 (67), Explosives +2 (68), Science +2 (67), Melee Weapons +2 (67), Medicine +2 (67)
Scoundrel
Level 26
Sneak +2 (69), Small Guns +2 (69), Lockpick +2 (70), Unarmed +2 (69), Repair +2 (69), Explosives +2 (70), Science +2 (69), Melee Weapons +2 (69), Medicine +3 (70)
Scoundrel
Level 27
Sneak +2 (71), Small Guns +2 (71), Lockpick +2 (72), Unarmed +2 (71), Repair +2 (71), Explosives +2 (72), Science +2 (71), Melee Weapons +3 (72), Medicine +2 (72)
Adamantium Skeleton
Level 28
Sneak +2 (73), Small Guns +2 (73), Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +2 (73), Repair +3 (74), Explosives +2 (74), Melee Weapons +2 (74), Medicine +2 (74)
Tag! (Science)
Level 29
Small Guns +3 (76), Energy Weapons +3 (77), Lockpick +2 (76), Unarmed +3 (76), Repair +2 (76), Explosives +2 (76), Melee Weapons +2 (76), Medicine +2 (76)
Silent Running
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