Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
10
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
92
 
Big Guns
95
 
Energy Weapons
47
 
Explosives
89
 
Lockpick
100
 
Medicine
95
 
Melee Weapons
81
 
Repair
92
 
Science
92
 
Small Guns
37
 
Sneak
87
 
Speech
87
 
Unarmed
93
 
Action Boy/Girl
Almost Perfect
Ant Might
Barkskin
Better Criticals
Chemist
Comprehension
Cyborg
Educated
Finesse
Fortune Finder
Grim Reaper's Sprint
Intense Training
Iron Fist (3)
Lawbringer
Life Giver
Master Trader
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Solar Powered
Strong Back
Superior Defender
Swift Learner (2)
Toughness
Warmonger
Level 1
ST 7 PE 1 EN 9 CH 7 IN 5 AG 5 LK 6
Lockpick, Speech, and Repair
Level 2
Lockpick +13 (35), Unarmed +2 (25)
Swift Learner
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +15 (50), Speech +1 (35)
Swift Learner
Bobblehead (Lockpick)
Level 4
Repair +8 (40), Explosives +8 (15)
Educated
Bobblehead (Unarmed)
Rad Regeneration
Bobblehead (Luck)
Level 5
Lockpick +4 (65), Unarmed +4 (40), Speech +4 (40), Repair +4 (45), Science +3 (21)
Comprehension
Duck and Cover! => Explosives +2 (18)
Tumblers Today => Lockpick +2 (67)
Tumblers Today => Lockpick +2 (69)
Ant Might
Level 6
Speech +10 (50), Repair +5 (50), Science +4 (25)
Fortune Finder
Level 7
Unarmed +5 (45), Repair +14 (64)
Iron Fist
Bobblehead (Repair)
Level 8
Unarmed +15 (60), Medicine +4 (22)
Scrounger
Bobblehead (Medicine)
Level 9
Unarmed +10 (70), Barter +5 (25), Medicine +4 (36)
Strong Back
Level 10
Unarmed +10 (80), Barter +5 (30), Medicine +4 (40)
Iron Fist
Level 11
Barter +10 (40), Science +9 (34)
Iron Fist
Level 12
Barter +10 (50), Science +4 (38), Medicine +5 (45)
Toughness
Level 13
Barter +5 (55), Science +12 (50), Medicine +2 (47)
Robotics Expert
Bobblehead (Barter)
Level 14
Unarmed +3 (83), Speech +3 (53), Barter +5 (70), Science +3 (53), Medicine +1 (48), Big Guns +4 (28)
Lawbringer
Bobblehead (Science)
Bobblehead (Speech)
Level 15
Big Guns +19 (47)
Master Trader
Level 16
Big Guns +19 (66)
Life Giver
Bobblehead (Agility)
Level 17
Medicine +12 (60), Big Guns +7 (73)
Action Boy/Girl
Level 18
Speech +1 (64), Repair +6 (80), Barter +5 (75), Science +7 (70)
Chemist
Bobblehead (Big Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
Tumblers Today => Lockpick +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
Level 19
Lockpick +9 (80), Repair +5 (85), Barter +5 (80)
Cyborg
Barkskin
Pitt Fighter
Superior Defender
Power Armor Training
Level 20
Speech +1 (65), Explosives +3 (21), Science +5 (75), Medicine +10 (70)
Paralyzing Palm
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Level 21
Sneak +12 (40), Melee Weapons +7 (41)
Finesse
Level 22
Sneak +10 (50), Melee Weapons +9 (50)
Quantum Chemist
Bobblehead (Explosives)
Bobblehead (Small Guns)
Guns and Bullets => Small Guns +2 (30)
Level 23
Sneak +9 (59), Melee Weapons +10 (60)
Grim Reaper's Sprint
Level 24
Sneak +9 (68), Melee Weapons +10 (70)
No Weaknesses
Level 25
Sneak +9 (77), Melee Weapons +10 (80)
Intense Training (IN)
Level 26
Sneak +3 (80), Explosives +17 (56)
Ninja
Bobblehead (Perception)
Level 27
Explosives +12 (70), Medicine +8 (80)
Warmonger
Level 28
Speech +7 (72), Explosives +10 (80), Science +3 (80)
Better Criticals
Level 29
Energy Weapons +2 (30), Speech +8 (80), Barter +5 (85), Medicine +5 (85)
Solar Powered
Level 30
Unarmed +7 (91), Explosives +2 (89), Science +5 (90), Medicine +5 (95), Big Guns +1 (91)
Almost Perfect
Bobblehead (Endurance)
Bobblehead (Charisma)
Big Book of Science => Science +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Bobblehead (Energy Weapons)
imp, over 14 years ago:
perception will be maxed at 30 lvl
before 30lvl it can be low
imp, over 14 years ago:
Strength 7
+1 by alcohol or armor
+1 by booblehead
+1 by perk
imp, over 14 years ago:
luck 6
+1 by glasses
+1 by booblehead
+1 by tridognight
+1 by ball
after lvl 30 = 9 + 1 (ball)
imp, over 14 years ago:
wrong medicine boost, need 60 at 14 lvl
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