Strength
10
 
Perception
10
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
460
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
27
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
83
 
Repair
100
 
Science
100
 
Small Guns
40
 
Sneak
100
 
Speech
100
 
Unarmed
27
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Booster Shot
Commando
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (9)
Lawbringer
Light Step
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 9 EN 4 CH 1 IN 9 AG 8 LK 5
Energy Weapons, Sneak, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Xenotech Expert
Chinese Army: Special Ops Training Manual => Sneak +1 (49)
Chinese Army: Special Ops Training Manual => Sneak +1 (50)
Lying, Congressional Style => Speech +1 (35)
Tales of a Junktown Jerky Vendor => Barter +1 (20)
Level 2
Energy Weapons +15 (66), Speech +5 (41)
Intense Training (LK)
Level 3
Energy Weapons +4 (70), Speech +16 (57)
Intense Training (AG)
Level 4
Sneak +17 (70), Speech +3 (60)
Educated
Level 5
Sneak +5 (75), Energy Weapons +5 (75), Speech +13 (73)
Intense Training (LK)
Level 6
Energy Weapons +21 (96), Speech +2 (75)
Gunslinger
Level 7
Sneak +19 (94), Energy Weapons +4 (100)
Toughness
Level 8
Sneak +6 (100), Speech +17 (92)
Commando
Level 9
Lockpick +4 (43), Speech +8 (100), Science +11 (50)
Rad Resistance
Level 10
Lockpick +7 (50), Repair +14 (50), Medicine +2 (38)
Finesse
Level 11
Lockpick +23 (74)
Intense Training (LK)
Level 12
Lockpick +1 (75), Science +22 (73)
Silent Running
Level 13
Lockpick +21 (96), Science +2 (75)
Sniper
Level 14
Lockpick +4 (100), Science +19 (94)
Adamantium Skeleton
Level 15
Repair +17 (68), Science +6 (100)
Light Step
Level 16
Repair +23 (91)
Better Criticals
Level 17
Repair +9 (100), Medicine +14 (53)
Action Boy/Girl
Level 18
Medicine +23 (76)
Intense Training (LK)
Level 19
Medicine +23 (99)
Intense Training (ST)
Level 20
Barter +23 (45)
Grim Reaper's Sprint
Level 21
Barter +23 (68)
Intense Training (ST)
Level 22
Barter +23 (91)
Intense Training (ST)
Level 23
Explosives +15 (52), Barter +8 (99)
Lawbringer
Level 24
Explosives +23 (75)
Cyborg
Level 25
Explosives +23 (98)
Intense Training (ST)
Level 26
Melee Weapons +23 (60)
Nerves of Steel
Duck and Cover! => Explosives +1 (99)
Dean's Electronics => Repair +1 (100)
Duck and Cover! => Explosives +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (100)
Level 27
Melee Weapons +23 (83)
No Weaknesses
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