Strength
9
 
Perception
9
 
Endurance
8
 
Charisma
4
 
Intelligence
4
 
Agility
9
 
Luck
7
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
12%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
4.5
 
Skill Points
17
 
Barter
50
 
Big Guns
32
 
Energy Weapons
44
 
Explosives
34
 
Lockpick
100
 
Medicine
70
 
Melee Weapons
100
 
Repair
50
 
Science
100
 
Small Guns
39
 
Sneak
100
 
Speech
24
 
Unarmed
32
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Cannibal
Comprehension
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Fortune Finder
Hematophage
Intense Training (2)
Light Step
Mister Sandman
Ninja
Power Armor Training
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 7 PE 7 EN 7 CH 3 IN 3 AG 8 LK 5
Lockpick, Sneak, Barter
Bobblehead (Medicine)
Level 2
Sneak +4 (40), Science +9 (20)
Intense Training (ST)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Repair)
Covert Ops
Level 3
Lockpick +3 (40), Sneak +5 (45), Melee Weapons +6 (29)
Intense Training (LK)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Unarmed)
Ant Sight
Rad Regeneration
Level 4
Lockpick +5 (50), Sneak +2 (50), Melee Weapons +5 (35), Medicine +2 (26)
Educated
Wired Reflexes
Level 5
Repair +5 (29), Barter +3 (30), Melee Weapons +5 (40), Medicine +4 (30)
Comprehension
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Level 6
Lockpick +6 (56), Sneak +5 (55), Repair +6 (35)
Fortune Finder
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Charisma)
Level 7
Lockpick +9 (75), Science +8 (44)
Bloody Mess
Level 8
Melee Weapons +10 (60), Medicine +7 (37)
Strong Back
Level 9
Lockpick +5 (80), Sneak +5 (70), Science +6 (50), Medicine +1 (38)
Toughness
Power Armor Training
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Endurance)
Level 10
Lockpick +5 (85), Melee Weapons +5 (65), Medicine +7 (45)
Finesse
Level 11
Sneak +4 (74), Barter +8 (50), Melee Weapons +5 (70)
Mister Sandman
Level 12
Science +12 (62), Melee Weapons +5 (75)
Silent Running
Level 13
Sneak +6 (90), Science +11 (73)
Fast Metabolism
Level 14
Science +7 (80), Melee Weapons +5 (80), Medicine +5 (50)
Light Step
Bobblehead (Energy Weapons)
Level 15
Sneak +5 (95), Science +2 (82), Medicine +10 (60)
Cannibal
Level 16
Lockpick +5 (90), Science +2 (84), Melee Weapons +10 (90)
Better Criticals
Level 17
Lockpick +6 (96), Sneak +5 (100), Science +6 (90)
Action Boy/Girl
Level 18
Lockpick +4 (100), Science +3 (93), Melee Weapons +10 (100)
Cyborg
Level 19
Science +7 (100), Medicine +10 (70)
Sniper
Hematophage
Barkskin
Level 20
Small Guns +2 (39), Repair +15 (50)
Ninja
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