Level 1
ST 7 PE 7 EN 7 CH 1 IN 10 AG 7 LK 1
Small Guns, Repair, and Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +1 (45), Small Guns +1 (45), Energy Weapons +1 (30), Lockpick +1 (30), Unarmed +1 (30), Speech +3 (20), Repair +2 (50), Explosives +1 (30), Barter +3 (20), Science +2 (40), Melee Weapons +1 (30), Medicine +2 (40), Big Guns +1 (30)
Daddy's Boy/Girl
Ant Sight
Level 3
Speech +10 (30), Barter +10 (30)
Daddy's Boy/Girl
Barkskin
Level 4
Sneak +5 (50), Energy Weapons +3 (35), Lockpick +3 (35), Explosives +3 (35), Barter +5 (35), Big Guns +1 (31)
Educated
Hematophage
Level 5
Unarmed +5 (35), Speech +5 (35), Barter +4 (39), Melee Weapons +5 (35), Big Guns +4 (35)
Daddy's Boy/Girl
Rad Regeneration
Level 6
Small Guns +5 (55), Energy Weapons +5 (40), Speech +2 (37), Explosives +5 (40), Barter +1 (40), Big Guns +5 (40)
Gun Nut
Wired Reflexes
Level 7
Lockpick +5 (40), Unarmed +5 (40), Speech +3 (40), Explosives +5 (45), Melee Weapons +5 (40)
Gun Nut
Power Armor Training
Level 8
Energy Weapons +5 (45), Unarmed +3 (43), Speech +5 (45), Barter +5 (45), Big Guns +5 (45)
Gun Nut
Auto Expert
Level 9
Lockpick +5 (50), Unarmed +2 (45), Speech +5 (50), Explosives +1 (46), Barter +5 (50), Melee Weapons +5 (45)
Thief
Booster Shot
Level 10
Energy Weapons +5 (50), Unarmed +5 (50), Explosives +4 (50), Melee Weapons +4 (49), Big Guns +5 (50)
Thief
Covert Ops
Level 11
Small Guns +2 (70), Energy Weapons +5 (55), Lockpick +2 (65), Explosives +1 (51), Barter +5 (55), Science +2 (55), Melee Weapons +1 (50), Big Guns +5 (55)
Thief
Pitt Fighter
Level 12
Unarmed +4 (54), Speech +5 (55), Explosives +4 (55), Melee Weapons +5 (55), Medicine +5 (55)
Toughness
Level 13
Unarmed +6 (60), Speech +5 (60), Science +5 (60), Melee Weapons +5 (60), Medicine +2 (57)
Strong Back
Level 14
Energy Weapons +5 (60), Explosives +5 (60), Barter +5 (60), Medicine +3 (60), Big Guns +5 (60)
Rad Resistance
Level 15
Energy Weapons +5 (65), Explosives +5 (65), Barter +5 (65), Medicine +3 (63), Big Guns +5 (65)
Finesse
Level 16
Unarmed +6 (66), Speech +5 (65), Science +5 (65), Melee Weapons +5 (65), Medicine +2 (65)
Fast Metabolism
Level 17
Sneak +5 (70), Unarmed +4 (70), Speech +5 (70), Repair +4 (69), Science +5 (70)
Life Giver
Level 18
Energy Weapons +2 (67), Lockpick +5 (70), Repair +1 (70), Explosives +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Robotics Expert
Level 19
Energy Weapons +3 (70), Barter +10 (75), Big Guns +10 (75)
Silent Running
Level 20
Energy Weapons +5 (85), Lockpick +5 (75), Explosives +5 (75), Melee Weapons +3 (73), Medicine +5 (75)
Cyborg
Level 21
Small Guns +5 (75), Unarmed +1 (71), Speech +5 (75), Repair +5 (75), Science +5 (75), Melee Weapons +2 (75)
Adamantium Skeleton
Level 22
Small Guns +5 (80), Unarmed +9 (80), Speech +5 (80), Science +4 (79)
Action Boy/Girl
Level 23
Lockpick +5 (80), Repair +5 (80), Explosives +2 (77), Science +1 (80), Melee Weapons +5 (80), Medicine +5 (80)
Concentrated Fire
Level 24
Explosives +3 (80), Barter +10 (85), Big Guns +10 (85)
Grim Reaper's Sprint
Level 25
Lockpick +5 (85), Repair +3 (83), Explosives +5 (85), Melee Weapons +5 (85), Medicine +5 (85)
Tag! (Barter)
Level 26
Sneak +5 (85), Small Guns +5 (85), Unarmed +1 (81), Speech +5 (85), Repair +2 (85), Science +5 (85)
Bloody Mess (Barter)
Level 27
Lockpick +4 (91), Unarmed +4 (87), Repair +5 (92), Science +5 (92), Medicine +5 (92)
No Weaknesses (Barter)
Level 28
Sneak +3 (90), Small Guns +3 (90), Energy Weapons +3 (90), Unarmed +3 (90), Speech +2 (95), Explosives +3 (90), Melee Weapons +3 (90), Big Guns +3 (90)
Rad Absorption (Barter)
Level 29
Sneak +6 (96), Lockpick +9 (100), Science +8 (100)
Little Leaguer (Barter)
Level 30
Small Guns +5 (95), Energy Weapons +5 (95), Unarmed +5 (95), Repair +3 (95), Medicine +3 (95), Big Guns +2 (92)
Nuclear Anomaly (Barter)