Strength
7
 
Perception
5
 
Endurance
6
 
Charisma
4
 
Intelligence
10
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
30
 
Big Guns
20
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
35
 
Melee Weapons
20
 
Repair
30
 
Science
25
 
Small Guns
20
 
Sneak
15
 
Speech
30
 
Unarmed
16
 
Gun Nut
Level 1
ST 7 PE 5 EN 6 CH 4 IN 10 AG 5 LK 3
Speech, Barter, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +1 (15), Small Guns +1 (20), Energy Weapons +1 (15), Lockpick +1 (30), Speech +3 (30), Repair +1 (30), Explosives +1 (15), Barter +3 (30), Science +1 (25), Melee Weapons +2 (20), Medicine +1 (35), Big Guns +4 (20)
Gun Nut
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